ported IntFloatMap
parent
907db6d550
commit
7f1b1c0c0c
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@ -1,844 +0,0 @@
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/*******************************************************************************
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* Copyright 2011 LibGDX.
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* Mario Zechner <badlogicgames@gmail.com>
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* Nathan Sweet <nathan.sweet@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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package dorkbox.collections;
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import java.util.Iterator;
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import java.util.NoSuchElementException;
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/** An unordered map where the keys are ints and values are floats. This implementation is a cuckoo hash map using 3 hashes, random
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* walking, and a small stash for problematic keys. Null keys are not allowed. No allocation is done except when growing the table
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* size. <br>
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* <br>
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* This map performs very fast get, containsKey, and remove (typically O(1), worst case O(log(n))). Put may be a bit slower,
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* depending on hash collisions. Load factors greater than 0.91 greatly increase the chances the map will have to rehash to the
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* next higher POT size.
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* @author Nathan Sweet */
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public class IntFloatMap implements Iterable<IntFloatMap.Entry> {
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public static final String version = Collections.version;
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private static final int PRIME1 = 0xbe1f14b1;
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private static final int PRIME2 = 0xb4b82e39;
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private static final int PRIME3 = 0xced1c241;
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private static final int EMPTY = 0;
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public int size;
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int[] keyTable;
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float[] valueTable;
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int capacity, stashSize;
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float zeroValue;
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boolean hasZeroValue;
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private float loadFactor;
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private int hashShift, mask, threshold;
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private int stashCapacity;
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private int pushIterations;
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private Entries entries1, entries2;
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private Values values1, values2;
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private Keys keys1, keys2;
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/** Creates a new map with an initial capacity of 51 and a load factor of 0.8. */
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public IntFloatMap () {
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this(51, 0.8f);
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}
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/** Creates a new map with a load factor of 0.8.
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* @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */
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public IntFloatMap (int initialCapacity) {
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this(initialCapacity, 0.8f);
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}
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/** Creates a new map with the specified initial capacity and load factor. This map will hold initialCapacity items before
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* growing the backing table.
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* @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */
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public IntFloatMap (int initialCapacity, float loadFactor) {
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if (initialCapacity < 0) throw new IllegalArgumentException("initialCapacity must be >= 0: " + initialCapacity);
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initialCapacity = Collections.nextPowerOfTwo((int)Math.ceil(initialCapacity / loadFactor));
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if (initialCapacity > 1 << 30) throw new IllegalArgumentException("initialCapacity is too large: " + initialCapacity);
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capacity = initialCapacity;
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if (loadFactor <= 0) throw new IllegalArgumentException("loadFactor must be > 0: " + loadFactor);
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this.loadFactor = loadFactor;
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threshold = (int)(capacity * loadFactor);
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mask = capacity - 1;
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hashShift = 31 - Integer.numberOfTrailingZeros(capacity);
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stashCapacity = Math.max(3, (int)Math.ceil(Math.log(capacity)) * 2);
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pushIterations = Math.max(Math.min(capacity, 8), (int)Math.sqrt(capacity) / 8);
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keyTable = new int[capacity + stashCapacity];
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valueTable = new float[keyTable.length];
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}
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/** Creates a new map identical to the specified map. */
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public IntFloatMap (IntFloatMap map) {
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this((int)Math.floor(map.capacity * map.loadFactor), map.loadFactor);
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stashSize = map.stashSize;
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System.arraycopy(map.keyTable, 0, keyTable, 0, map.keyTable.length);
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System.arraycopy(map.valueTable, 0, valueTable, 0, map.valueTable.length);
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size = map.size;
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zeroValue = map.zeroValue;
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hasZeroValue = map.hasZeroValue;
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}
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public void put (int key, float value) {
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if (key == 0) {
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zeroValue = value;
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if (!hasZeroValue) {
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hasZeroValue = true;
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size++;
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}
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return;
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}
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int[] keyTable = this.keyTable;
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// Check for existing keys.
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int index1 = key & mask;
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int key1 = keyTable[index1];
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if (key == key1) {
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valueTable[index1] = value;
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return;
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}
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int index2 = hash2(key);
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int key2 = keyTable[index2];
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if (key == key2) {
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valueTable[index2] = value;
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return;
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}
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int index3 = hash3(key);
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int key3 = keyTable[index3];
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if (key == key3) {
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valueTable[index3] = value;
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return;
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}
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// Update key in the stash.
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for (int i = capacity, n = i + stashSize; i < n; i++) {
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if (key == keyTable[i]) {
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valueTable[i] = value;
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return;
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}
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}
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// Check for empty buckets.
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if (key1 == EMPTY) {
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keyTable[index1] = key;
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valueTable[index1] = value;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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if (key2 == EMPTY) {
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keyTable[index2] = key;
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valueTable[index2] = value;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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if (key3 == EMPTY) {
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keyTable[index3] = key;
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valueTable[index3] = value;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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push(key, value, index1, key1, index2, key2, index3, key3);
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}
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public void putAll (IntFloatMap map) {
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for (Entry entry : map.entries())
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put(entry.key, entry.value);
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}
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/** Skips checks for existing keys. */
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private void putResize (int key, float value) {
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if (key == 0) {
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zeroValue = value;
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hasZeroValue = true;
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return;
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}
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// Check for empty buckets.
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int index1 = key & mask;
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int key1 = keyTable[index1];
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if (key1 == EMPTY) {
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keyTable[index1] = key;
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valueTable[index1] = value;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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int index2 = hash2(key);
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int key2 = keyTable[index2];
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if (key2 == EMPTY) {
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keyTable[index2] = key;
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valueTable[index2] = value;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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int index3 = hash3(key);
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int key3 = keyTable[index3];
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if (key3 == EMPTY) {
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keyTable[index3] = key;
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valueTable[index3] = value;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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push(key, value, index1, key1, index2, key2, index3, key3);
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}
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private void push (int insertKey, float insertValue, int index1, int key1, int index2, int key2, int index3, int key3) {
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int[] keyTable = this.keyTable;
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float[] valueTable = this.valueTable;
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int mask = this.mask;
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// Push keys until an empty bucket is found.
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int evictedKey;
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float evictedValue;
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int i = 0, pushIterations = this.pushIterations;
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do {
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// Replace the key and value for one of the hashes.
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switch (Collections.INSTANCE.random(2)) {
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case 0:
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evictedKey = key1;
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evictedValue = valueTable[index1];
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keyTable[index1] = insertKey;
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valueTable[index1] = insertValue;
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break;
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case 1:
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evictedKey = key2;
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evictedValue = valueTable[index2];
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keyTable[index2] = insertKey;
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valueTable[index2] = insertValue;
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break;
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default:
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evictedKey = key3;
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evictedValue = valueTable[index3];
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keyTable[index3] = insertKey;
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valueTable[index3] = insertValue;
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break;
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}
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// If the evicted key hashes to an empty bucket, put it there and stop.
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index1 = evictedKey & mask;
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key1 = keyTable[index1];
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if (key1 == EMPTY) {
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keyTable[index1] = evictedKey;
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valueTable[index1] = evictedValue;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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index2 = hash2(evictedKey);
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key2 = keyTable[index2];
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if (key2 == EMPTY) {
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keyTable[index2] = evictedKey;
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valueTable[index2] = evictedValue;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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index3 = hash3(evictedKey);
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key3 = keyTable[index3];
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if (key3 == EMPTY) {
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keyTable[index3] = evictedKey;
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valueTable[index3] = evictedValue;
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if (size++ >= threshold) resize(capacity << 1);
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return;
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}
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if (++i == pushIterations) break;
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insertKey = evictedKey;
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insertValue = evictedValue;
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} while (true);
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putStash(evictedKey, evictedValue);
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}
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private void putStash (int key, float value) {
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if (stashSize == stashCapacity) {
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// Too many pushes occurred and the stash is full, increase the table size.
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resize(capacity << 1);
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putResize(key, value);
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return;
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}
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// Store key in the stash.
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int index = capacity + stashSize;
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keyTable[index] = key;
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valueTable[index] = value;
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stashSize++;
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size++;
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}
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/** @param defaultValue Returned if the key was not associated with a value. */
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public float get (int key, float defaultValue) {
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if (key == 0) {
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if (!hasZeroValue) return defaultValue;
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return zeroValue;
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}
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int index = key & mask;
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if (keyTable[index] != key) {
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index = hash2(key);
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if (keyTable[index] != key) {
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index = hash3(key);
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if (keyTable[index] != key) return getStash(key, defaultValue);
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}
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}
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return valueTable[index];
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}
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private float getStash (int key, float defaultValue) {
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int[] keyTable = this.keyTable;
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for (int i = capacity, n = i + stashSize; i < n; i++)
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if (key == keyTable[i]) return valueTable[i];
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return defaultValue;
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}
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/** Returns the key's current value and increments the stored value. If the key is not in the map, defaultValue + increment is
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* put into the map. */
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public float getAndIncrement (int key, float defaultValue, float increment) {
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if (key == 0) {
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if (hasZeroValue) {
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float value = zeroValue;
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zeroValue += increment;
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return value;
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} else {
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hasZeroValue = true;
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zeroValue = defaultValue + increment;
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++size;
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return defaultValue;
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}
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}
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int index = key & mask;
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if (key != keyTable[index]) {
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index = hash2(key);
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if (key != keyTable[index]) {
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index = hash3(key);
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if (key != keyTable[index]) return getAndIncrementStash(key, defaultValue, increment);
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}
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}
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float value = valueTable[index];
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valueTable[index] = value + increment;
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return value;
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}
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private float getAndIncrementStash (int key, float defaultValue, float increment) {
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int[] keyTable = this.keyTable;
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for (int i = capacity, n = i + stashSize; i < n; i++)
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if (key == keyTable[i]) {
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float value = valueTable[i];
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valueTable[i] = value + increment;
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return value;
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}
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put(key, defaultValue + increment);
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return defaultValue;
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}
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public float remove (int key, float defaultValue) {
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if (key == 0) {
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if (!hasZeroValue) return defaultValue;
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hasZeroValue = false;
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size--;
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return zeroValue;
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}
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int index = key & mask;
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if (key == keyTable[index]) {
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keyTable[index] = EMPTY;
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float oldValue = valueTable[index];
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size--;
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return oldValue;
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}
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index = hash2(key);
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if (key == keyTable[index]) {
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keyTable[index] = EMPTY;
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float oldValue = valueTable[index];
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size--;
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return oldValue;
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}
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index = hash3(key);
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if (key == keyTable[index]) {
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keyTable[index] = EMPTY;
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float oldValue = valueTable[index];
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size--;
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return oldValue;
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}
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return removeStash(key, defaultValue);
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}
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float removeStash (int key, float defaultValue) {
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int[] keyTable = this.keyTable;
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for (int i = capacity, n = i + stashSize; i < n; i++) {
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if (key == keyTable[i]) {
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float oldValue = valueTable[i];
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removeStashIndex(i);
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size--;
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return oldValue;
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}
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}
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return defaultValue;
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}
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void removeStashIndex (int index) {
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// If the removed location was not last, move the last tuple to the removed location.
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stashSize--;
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int lastIndex = capacity + stashSize;
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if (index < lastIndex) {
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keyTable[index] = keyTable[lastIndex];
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valueTable[index] = valueTable[lastIndex];
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}
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}
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/** Returns true if the map is empty. */
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public boolean isEmpty () {
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return size == 0;
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}
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/** Reduces the size of the backing arrays to be the specified capacity or less. If the capacity is already less, nothing is
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* done. If the map contains more items than the specified capacity, the next highest power of two capacity is used instead. */
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public void shrink (int maximumCapacity) {
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if (maximumCapacity < 0) throw new IllegalArgumentException("maximumCapacity must be >= 0: " + maximumCapacity);
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if (size > maximumCapacity) maximumCapacity = size;
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if (capacity <= maximumCapacity) return;
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maximumCapacity = Collections.nextPowerOfTwo(maximumCapacity);
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resize(maximumCapacity);
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}
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/** Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger. */
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public void clear (int maximumCapacity) {
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if (capacity <= maximumCapacity) {
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clear();
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return;
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}
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hasZeroValue = false;
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size = 0;
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resize(maximumCapacity);
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}
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public void clear () {
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if (size == 0) return;
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int[] keyTable = this.keyTable;
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for (int i = capacity + stashSize; i-- > 0;)
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keyTable[i] = EMPTY;
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hasZeroValue = false;
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size = 0;
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stashSize = 0;
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}
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/** Returns true if the specified value is in the map. Note this traverses the entire map and compares every value, which may be
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* an expensive operation. */
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public boolean containsValue (float value) {
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if (hasZeroValue && zeroValue == value) return true;
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int[] keyTable = this.keyTable;
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float[] valueTable = this.valueTable;
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for (int i = capacity + stashSize; i-- > 0;)
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if (keyTable[i] != 0 && valueTable[i] == value) return true;
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return false;
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}
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/** Returns true if the specified value is in the map. Note this traverses the entire map and compares every value, which may be
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* an expensive operation. */
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public boolean containsValue (float value, float epsilon) {
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if (hasZeroValue && Math.abs(zeroValue - value) <= epsilon) return true;
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float[] valueTable = this.valueTable;
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for (int i = capacity + stashSize; i-- > 0;)
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if (Math.abs(valueTable[i] - value) <= epsilon) return true;
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return false;
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}
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public boolean containsKey (int key) {
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if (key == 0) return hasZeroValue;
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int index = key & mask;
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if (keyTable[index] != key) {
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index = hash2(key);
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if (keyTable[index] != key) {
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index = hash3(key);
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if (keyTable[index] != key) return containsKeyStash(key);
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}
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}
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return true;
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}
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private boolean containsKeyStash (int key) {
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int[] keyTable = this.keyTable;
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for (int i = capacity, n = i + stashSize; i < n; i++)
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if (key == keyTable[i]) return true;
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return false;
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}
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/** Returns the key for the specified value, or null if it is not in the map. Note this traverses the entire map and compares
|
||||
* every value, which may be an expensive operation. */
|
||||
public int findKey (float value, int notFound) {
|
||||
if (hasZeroValue && zeroValue == value) return 0;
|
||||
int[] keyTable = this.keyTable;
|
||||
float[] valueTable = this.valueTable;
|
||||
for (int i = capacity + stashSize; i-- > 0;)
|
||||
if (keyTable[i] != 0 && valueTable[i] == value) return keyTable[i];
|
||||
return notFound;
|
||||
}
|
||||
|
||||
/** Increases the size of the backing array to accommodate the specified number of additional items. Useful before adding many
|
||||
* items to avoid multiple backing array resizes. */
|
||||
public void ensureCapacity (int additionalCapacity) {
|
||||
if (additionalCapacity < 0) throw new IllegalArgumentException("additionalCapacity must be >= 0: " + additionalCapacity);
|
||||
int sizeNeeded = size + additionalCapacity;
|
||||
if (sizeNeeded >= threshold) resize(Collections.nextPowerOfTwo((int)Math.ceil(sizeNeeded / loadFactor)));
|
||||
}
|
||||
|
||||
private void resize (int newSize) {
|
||||
int oldEndIndex = capacity + stashSize;
|
||||
|
||||
capacity = newSize;
|
||||
threshold = (int)(newSize * loadFactor);
|
||||
mask = newSize - 1;
|
||||
hashShift = 31 - Integer.numberOfTrailingZeros(newSize);
|
||||
stashCapacity = Math.max(3, (int)Math.ceil(Math.log(newSize)) * 2);
|
||||
pushIterations = Math.max(Math.min(newSize, 8), (int)Math.sqrt(newSize) / 8);
|
||||
|
||||
int[] oldKeyTable = keyTable;
|
||||
float[] oldValueTable = valueTable;
|
||||
|
||||
keyTable = new int[newSize + stashCapacity];
|
||||
valueTable = new float[newSize + stashCapacity];
|
||||
|
||||
int oldSize = size;
|
||||
size = hasZeroValue ? 1 : 0;
|
||||
stashSize = 0;
|
||||
if (oldSize > 0) {
|
||||
for (int i = 0; i < oldEndIndex; i++) {
|
||||
int key = oldKeyTable[i];
|
||||
if (key != EMPTY) putResize(key, oldValueTable[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int hash2 (int h) {
|
||||
h *= PRIME2;
|
||||
return (h ^ h >>> hashShift) & mask;
|
||||
}
|
||||
|
||||
private int hash3 (int h) {
|
||||
h *= PRIME3;
|
||||
return (h ^ h >>> hashShift) & mask;
|
||||
}
|
||||
|
||||
public int hashCode () {
|
||||
int h = 0;
|
||||
if (hasZeroValue) {
|
||||
h += Float.floatToIntBits(zeroValue);
|
||||
}
|
||||
int[] keyTable = this.keyTable;
|
||||
float[] valueTable = this.valueTable;
|
||||
for (int i = 0, n = capacity + stashSize; i < n; i++) {
|
||||
int key = keyTable[i];
|
||||
if (key != EMPTY) {
|
||||
h += key * 31;
|
||||
|
||||
float value = valueTable[i];
|
||||
h += Float.floatToIntBits(value);
|
||||
}
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
public boolean equals (Object obj) {
|
||||
if (obj == this) return true;
|
||||
if (!(obj instanceof IntFloatMap)) return false;
|
||||
IntFloatMap other = (IntFloatMap)obj;
|
||||
if (other.size != size) return false;
|
||||
if (other.hasZeroValue != hasZeroValue) return false;
|
||||
if (hasZeroValue && other.zeroValue != zeroValue) {
|
||||
return false;
|
||||
}
|
||||
int[] keyTable = this.keyTable;
|
||||
float[] valueTable = this.valueTable;
|
||||
for (int i = 0, n = capacity + stashSize; i < n; i++) {
|
||||
int key = keyTable[i];
|
||||
if (key != EMPTY) {
|
||||
float otherValue = other.get(key, 0f);
|
||||
if (otherValue == 0f && !other.containsKey(key)) return false;
|
||||
float value = valueTable[i];
|
||||
if (otherValue != value) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public String toString () {
|
||||
if (size == 0) return "{}";
|
||||
StringBuilder buffer = new StringBuilder(32);
|
||||
buffer.append('{');
|
||||
int[] keyTable = this.keyTable;
|
||||
float[] valueTable = this.valueTable;
|
||||
int i = keyTable.length;
|
||||
if (hasZeroValue) {
|
||||
buffer.append("0=");
|
||||
buffer.append(zeroValue);
|
||||
} else {
|
||||
while (i-- > 0) {
|
||||
int key = keyTable[i];
|
||||
if (key == EMPTY) continue;
|
||||
buffer.append(key);
|
||||
buffer.append('=');
|
||||
buffer.append(valueTable[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (i-- > 0) {
|
||||
int key = keyTable[i];
|
||||
if (key == EMPTY) continue;
|
||||
buffer.append(", ");
|
||||
buffer.append(key);
|
||||
buffer.append('=');
|
||||
buffer.append(valueTable[i]);
|
||||
}
|
||||
buffer.append('}');
|
||||
return buffer.toString();
|
||||
}
|
||||
|
||||
public Iterator<Entry> iterator () {
|
||||
return entries();
|
||||
}
|
||||
|
||||
/** Returns an iterator for the entries in the map. Remove is supported. Note that the same iterator instance is returned each
|
||||
* time this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
|
||||
public Entries entries () {
|
||||
if (entries1 == null) {
|
||||
entries1 = new Entries(this);
|
||||
entries2 = new Entries(this);
|
||||
}
|
||||
if (!entries1.valid) {
|
||||
entries1.reset();
|
||||
entries1.valid = true;
|
||||
entries2.valid = false;
|
||||
return entries1;
|
||||
}
|
||||
entries2.reset();
|
||||
entries2.valid = true;
|
||||
entries1.valid = false;
|
||||
return entries2;
|
||||
}
|
||||
|
||||
/** Returns an iterator for the values in the map. Remove is supported. Note that the same iterator instance is returned each
|
||||
* time this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
|
||||
public Values values () {
|
||||
if (values1 == null) {
|
||||
values1 = new Values(this);
|
||||
values2 = new Values(this);
|
||||
}
|
||||
if (!values1.valid) {
|
||||
values1.reset();
|
||||
values1.valid = true;
|
||||
values2.valid = false;
|
||||
return values1;
|
||||
}
|
||||
values2.reset();
|
||||
values2.valid = true;
|
||||
values1.valid = false;
|
||||
return values2;
|
||||
}
|
||||
|
||||
/** Returns an iterator for the keys in the map. Remove is supported. Note that the same iterator instance is returned each time
|
||||
* this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
|
||||
public Keys keys () {
|
||||
if (keys1 == null) {
|
||||
keys1 = new Keys(this);
|
||||
keys2 = new Keys(this);
|
||||
}
|
||||
if (!keys1.valid) {
|
||||
keys1.reset();
|
||||
keys1.valid = true;
|
||||
keys2.valid = false;
|
||||
return keys1;
|
||||
}
|
||||
keys2.reset();
|
||||
keys2.valid = true;
|
||||
keys1.valid = false;
|
||||
return keys2;
|
||||
}
|
||||
|
||||
static public class Entry {
|
||||
public int key;
|
||||
public float value;
|
||||
|
||||
public String toString () {
|
||||
return key + "=" + value;
|
||||
}
|
||||
}
|
||||
|
||||
static private class MapIterator {
|
||||
static final int INDEX_ILLEGAL = -2;
|
||||
static final int INDEX_ZERO = -1;
|
||||
|
||||
public boolean hasNext;
|
||||
|
||||
final IntFloatMap map;
|
||||
int nextIndex, currentIndex;
|
||||
boolean valid = true;
|
||||
|
||||
public MapIterator (IntFloatMap map) {
|
||||
this.map = map;
|
||||
reset();
|
||||
}
|
||||
|
||||
public void reset () {
|
||||
currentIndex = INDEX_ILLEGAL;
|
||||
nextIndex = INDEX_ZERO;
|
||||
if (map.hasZeroValue)
|
||||
hasNext = true;
|
||||
else
|
||||
findNextIndex();
|
||||
}
|
||||
|
||||
void findNextIndex () {
|
||||
hasNext = false;
|
||||
int[] keyTable = map.keyTable;
|
||||
for (int n = map.capacity + map.stashSize; ++nextIndex < n;) {
|
||||
if (keyTable[nextIndex] != EMPTY) {
|
||||
hasNext = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void remove () {
|
||||
if (currentIndex == INDEX_ZERO && map.hasZeroValue) {
|
||||
map.hasZeroValue = false;
|
||||
} else if (currentIndex < 0) {
|
||||
throw new IllegalStateException("next must be called before remove.");
|
||||
} else if (currentIndex >= map.capacity) {
|
||||
map.removeStashIndex(currentIndex);
|
||||
nextIndex = currentIndex - 1;
|
||||
findNextIndex();
|
||||
} else {
|
||||
map.keyTable[currentIndex] = EMPTY;
|
||||
}
|
||||
currentIndex = INDEX_ILLEGAL;
|
||||
map.size--;
|
||||
}
|
||||
}
|
||||
|
||||
static public class Entries extends MapIterator implements Iterable<Entry>, Iterator<Entry> {
|
||||
private Entry entry = new Entry();
|
||||
|
||||
public Entries (IntFloatMap map) {
|
||||
super(map);
|
||||
}
|
||||
|
||||
/** Note the same entry instance is returned each time this method is called. */
|
||||
public Entry next () {
|
||||
if (!hasNext) throw new NoSuchElementException();
|
||||
if (!valid) throw new RuntimeException("#iterator() cannot be used nested.");
|
||||
int[] keyTable = map.keyTable;
|
||||
if (nextIndex == INDEX_ZERO) {
|
||||
entry.key = 0;
|
||||
entry.value = map.zeroValue;
|
||||
} else {
|
||||
entry.key = keyTable[nextIndex];
|
||||
entry.value = map.valueTable[nextIndex];
|
||||
}
|
||||
currentIndex = nextIndex;
|
||||
findNextIndex();
|
||||
return entry;
|
||||
}
|
||||
|
||||
public boolean hasNext () {
|
||||
if (!valid) throw new RuntimeException("#iterator() cannot be used nested.");
|
||||
return hasNext;
|
||||
}
|
||||
|
||||
public Iterator<Entry> iterator () {
|
||||
return this;
|
||||
}
|
||||
|
||||
public void remove () {
|
||||
super.remove();
|
||||
}
|
||||
}
|
||||
|
||||
static public class Values extends MapIterator {
|
||||
public Values (IntFloatMap map) {
|
||||
super(map);
|
||||
}
|
||||
|
||||
public boolean hasNext () {
|
||||
if (!valid) throw new RuntimeException("#iterator() cannot be used nested.");
|
||||
return hasNext;
|
||||
}
|
||||
|
||||
public float next () {
|
||||
if (!hasNext) throw new NoSuchElementException();
|
||||
if (!valid) throw new RuntimeException("#iterator() cannot be used nested.");
|
||||
float value;
|
||||
if (nextIndex == INDEX_ZERO)
|
||||
value = map.zeroValue;
|
||||
else
|
||||
value = map.valueTable[nextIndex];
|
||||
currentIndex = nextIndex;
|
||||
findNextIndex();
|
||||
return value;
|
||||
}
|
||||
|
||||
/** Returns a new array containing the remaining values. */
|
||||
public FloatArray toArray () {
|
||||
FloatArray array = new FloatArray(true, map.size);
|
||||
while (hasNext)
|
||||
array.add(next());
|
||||
return array;
|
||||
}
|
||||
}
|
||||
|
||||
static public class Keys extends MapIterator {
|
||||
public Keys (IntFloatMap map) {
|
||||
super(map);
|
||||
}
|
||||
|
||||
public boolean hasNext () {
|
||||
if (!valid) throw new RuntimeException("#iterator() cannot be used nested.");
|
||||
return hasNext;
|
||||
}
|
||||
|
||||
public int next () {
|
||||
if (!hasNext) throw new NoSuchElementException();
|
||||
if (!valid) throw new RuntimeException("#iterator() cannot be used nested.");
|
||||
int key = nextIndex == INDEX_ZERO ? 0 : map.keyTable[nextIndex];
|
||||
currentIndex = nextIndex;
|
||||
findNextIndex();
|
||||
return key;
|
||||
}
|
||||
|
||||
/** Returns a new array containing the remaining keys. */
|
||||
public IntArray toArray () {
|
||||
IntArray array = new IntArray(true, map.size);
|
||||
while (hasNext)
|
||||
array.add(next());
|
||||
return array;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,994 @@
|
|||
/*
|
||||
* Copyright 2023 dorkbox, llc
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
/*******************************************************************************
|
||||
* Copyright 2011 LibGDX.
|
||||
* Mario Zechner <badlogicgames></badlogicgames>@gmail.com>
|
||||
* Nathan Sweet <nathan.sweet></nathan.sweet>@gmail.com>
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
package dorkbox.collections
|
||||
|
||||
import dorkbox.collections.Collections.allocateIterators
|
||||
import dorkbox.collections.ObjectSet.Companion.tableSize
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* An unordered map where the keys are unboxed ints and values are floats. No allocation is done except when growing the table
|
||||
* size.
|
||||
*
|
||||
* This class performs fast contains and remove (typically O(1), worst case O(n) but that is rare in practice). Add may be
|
||||
* slightly slower, depending on hash collisions. Hashcodes are rehashed to reduce collisions and the need to resize. Load factors
|
||||
* greater than 0.91 greatly increase the chances to resize to the next higher POT size.
|
||||
*
|
||||
*
|
||||
* Unordered sets and maps are not designed to provide especially fast iteration. Iteration is faster with OrderedSet and
|
||||
* OrderedMap.
|
||||
*
|
||||
*
|
||||
* This implementation uses linear probing with the backward shift algorithm for removal. Hashcodes are rehashed using Fibonacci
|
||||
* hashing, instead of the more common power-of-two mask, to better distribute poor hashCodes (see [Malte Skarupke's blog post](https://probablydance.com/2018/06/16/fibonacci-hashing-the-optimization-that-the-world-forgot-or-a-better-alternative-to-integer-modulo/)). Linear probing continues to work even when all hashCodes collide, just more slowly.
|
||||
* @author Nathan Sweet
|
||||
* @author Tommy Ettinger
|
||||
*/
|
||||
class IntFloatMap : MutableMap<Int, Float>, MutableIterable<IntFloatMap.Entry> {
|
||||
companion object {
|
||||
const val version = Collections.version
|
||||
}
|
||||
|
||||
private var size_ = 0
|
||||
var keyTable: IntArray
|
||||
var valueTable: FloatArray
|
||||
var zeroValue = 0F
|
||||
var hasZeroValue = false
|
||||
private val loadFactor: Float
|
||||
private var threshold: Int
|
||||
|
||||
/**
|
||||
* Used by [.place] to bit shift the upper bits of a `long` into a usable range (>= 0 and <=
|
||||
* [.mask]). The shift can be negative, which is convenient to match the number of bits in mask: if mask is a 7-bit
|
||||
* number, a shift of -7 shifts the upper 7 bits into the lowest 7 positions. This class sets the shift > 32 and < 64,
|
||||
* which if used with an int will still move the upper bits of an int to the lower bits due to Java's implicit modulus on
|
||||
* shifts.
|
||||
*
|
||||
* [.mask] can also be used to mask the low bits of a number, which may be faster for some hashcodes, if
|
||||
* [.place] is overridden.
|
||||
*/
|
||||
protected var shift: Int
|
||||
|
||||
/**
|
||||
* A bitmask used to confine hashcodes to the size of the table. Must be all 1 bits in its low positions, ie a power of two
|
||||
* minus 1. If [.place] is overriden, this can be used instead of [.shift] to isolate usable bits of a
|
||||
* hash.
|
||||
*/
|
||||
protected var mask: Int
|
||||
|
||||
@Transient
|
||||
private var entries1: Entries? = null
|
||||
|
||||
@Transient
|
||||
private var entries2: Entries? = null
|
||||
|
||||
@Transient
|
||||
private var values1: Values? = null
|
||||
|
||||
@Transient
|
||||
private var values2: Values? = null
|
||||
|
||||
@Transient
|
||||
private var keys1: Keys? = null
|
||||
|
||||
@Transient
|
||||
private var keys2: Keys? = null
|
||||
|
||||
/** Creates a new map with an initial capacity of 51 and a load factor of 0.8. */
|
||||
constructor() : this(51, 0.8f)
|
||||
|
||||
/**
|
||||
* Creates a new map with the specified initial capacity and load factor. This map will hold initialCapacity items before
|
||||
* growing the backing table.
|
||||
*
|
||||
* @param initialCapacity The backing array size is initialCapacity / loadFactor, increased to the next power of two.
|
||||
* @param loadFactor The loadfactor used to determine backing array growth
|
||||
*/
|
||||
constructor(initialCapacity: Int = 51, loadFactor: Float = 0.8f) {
|
||||
require(!(loadFactor <= 0f || loadFactor >= 1f)) { "loadFactor must be > 0 and < 1: $loadFactor" }
|
||||
|
||||
this.loadFactor = loadFactor
|
||||
val tableSize = tableSize(initialCapacity, loadFactor)
|
||||
threshold = (tableSize * loadFactor).toInt()
|
||||
mask = tableSize - 1
|
||||
shift = java.lang.Long.numberOfLeadingZeros(mask.toLong())
|
||||
|
||||
keyTable = IntArray(tableSize)
|
||||
valueTable = FloatArray(tableSize)
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new map identical to the specified map.
|
||||
*/
|
||||
constructor(map: IntFloatMap) : this((map.keyTable.size * map.loadFactor).toInt(), map.loadFactor) {
|
||||
System.arraycopy(map.keyTable, 0, keyTable, 0, map.keyTable.size)
|
||||
System.arraycopy(map.valueTable, 0, valueTable, 0, map.valueTable.size)
|
||||
size_ = map.size_
|
||||
zeroValue = map.zeroValue
|
||||
hasZeroValue = map.hasZeroValue
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns an index >= 0 and <= [.mask] for the specified `item`.
|
||||
*
|
||||
* The default implementation uses Fibonacci hashing on the item's [Object.hashCode]: the hashcode is multiplied by a
|
||||
* long constant (2 to the 64th, divided by the golden ratio) then the uppermost bits are shifted into the lowest positions to
|
||||
* obtain an index in the desired range. Multiplication by a long may be slower than int (eg on GWT) but greatly improves
|
||||
* rehashing, allowing even very poor hashcodes, such as those that only differ in their upper bits, to be used without high
|
||||
* collision rates. Fibonacci hashing has increased collision rates when all or most hashcodes are multiples of larger
|
||||
* Fibonacci numbers (see [Malte Skarupke's blog post](https://probablydance.com/2018/06/16/fibonacci-hashing-the-optimization-that-the-world-forgot-or-a-better-alternative-to-integer-modulo/)).
|
||||
*
|
||||
*
|
||||
* This method can be overriden to customizing hashing. This may be useful eg in the unlikely event that most hashcodes are
|
||||
* Fibonacci numbers, if keys provide poor or incorrect hashcodes, or to simplify hashing if keys provide high quality
|
||||
* hashcodes and don't need Fibonacci hashing: `return item.hashCode() & mask;` */
|
||||
protected fun place(item: Int): Int {
|
||||
return (item * -0x61c8864680b583ebL ushr shift).toInt()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the index of the key if already present, else -(index + 1) for the next empty index. This can be overridden in this
|
||||
* pacakge to compare for equality differently than [Object.equals].
|
||||
*/
|
||||
private fun locateKey(key: Int): Int {
|
||||
val keyTable = keyTable
|
||||
var i = place(key)
|
||||
while (true) {
|
||||
val other = keyTable[i]
|
||||
if (other == 0) return -(i + 1) // Empty space is available.
|
||||
if (other == key) return i // Same key was found.
|
||||
i = i + 1 and mask
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
override fun put(key: Int, value: Float): Float? {
|
||||
if (key == 0) {
|
||||
val oldValue = zeroValue
|
||||
zeroValue = value
|
||||
if (!hasZeroValue) {
|
||||
hasZeroValue = true
|
||||
size_++
|
||||
}
|
||||
return oldValue
|
||||
}
|
||||
var i = locateKey(key)
|
||||
if (i >= 0) { // Existing key was found.
|
||||
val oldValue = valueTable[i]
|
||||
valueTable[i] = value
|
||||
return oldValue
|
||||
}
|
||||
i = -(i + 1) // Empty space was found.
|
||||
keyTable[i] = key
|
||||
valueTable[i] = value
|
||||
if (++size_ >= threshold) resize(keyTable.size shl 1)
|
||||
return null
|
||||
}
|
||||
|
||||
fun putAll(map: IntFloatMap) {
|
||||
ensureCapacity(map.size_)
|
||||
if (map.hasZeroValue) {
|
||||
put(0, map.zeroValue)
|
||||
}
|
||||
|
||||
val keyTable = map.keyTable
|
||||
val valueTable = map.valueTable
|
||||
var i = 0
|
||||
val n = keyTable.size
|
||||
while (i < n) {
|
||||
val key = keyTable[i]
|
||||
if (key != 0) put(key, valueTable[i])
|
||||
i++
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Skips checks for existing keys, doesn't increment size, doesn't need to handle key 0.
|
||||
*/
|
||||
private fun putResize(key: Int, value: Float) {
|
||||
val keyTable = keyTable
|
||||
var i = place(key)
|
||||
while (true) {
|
||||
if (keyTable[i] == 0) {
|
||||
keyTable[i] = key
|
||||
valueTable[i] = value
|
||||
return
|
||||
}
|
||||
i = i + 1 and mask
|
||||
}
|
||||
}
|
||||
|
||||
override operator fun get(key: Int): Float? {
|
||||
if (key == 0) return if (hasZeroValue) zeroValue else null
|
||||
val i = locateKey(key)
|
||||
return if (i >= 0) valueTable[i] else null
|
||||
}
|
||||
|
||||
operator fun get(key: Int, defaultValue: Float?): Float? {
|
||||
if (key == 0) return if (hasZeroValue) zeroValue else defaultValue
|
||||
val i = locateKey(key)
|
||||
return if (i >= 0) valueTable[i] else defaultValue
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value for the removed key, or null if the key is not in the map.
|
||||
*/
|
||||
override fun remove(key: Int): Float? {
|
||||
if (key == 0) {
|
||||
if (!hasZeroValue) return null
|
||||
hasZeroValue = false
|
||||
val oldValue = zeroValue
|
||||
zeroValue = 0F
|
||||
size_--
|
||||
return oldValue
|
||||
}
|
||||
|
||||
var i = locateKey(key)
|
||||
if (i < 0) return null
|
||||
val keyTable = keyTable
|
||||
val valueTable = valueTable
|
||||
val oldValue = valueTable[i]
|
||||
val mask = mask
|
||||
var next = (i + 1) and mask
|
||||
|
||||
var k: Int
|
||||
while (keyTable[next].also { k = it } != 0) {
|
||||
val placement = place(k)
|
||||
if ((next - placement and mask) > (i - placement and mask)) {
|
||||
keyTable[i] = k
|
||||
valueTable[i] = valueTable[next]
|
||||
i = next
|
||||
}
|
||||
next = (next + 1) and mask
|
||||
}
|
||||
keyTable[i] = 0
|
||||
valueTable[i] = 0F
|
||||
size_--
|
||||
return oldValue
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the map has one or more items.
|
||||
*/
|
||||
fun notEmpty(): Boolean {
|
||||
return size_ > 0
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the map is empty.
|
||||
*/
|
||||
override fun isEmpty(): Boolean {
|
||||
return size_ == 0
|
||||
}
|
||||
|
||||
override fun putAll(from: Map<out Int, Float>) {
|
||||
ensureCapacity(from.size)
|
||||
from.entries.forEach { (k,v) ->
|
||||
put(k, v)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less. If the capacity is already less,
|
||||
* nothing is done. If the map contains more items than the specified capacity, the next highest power of two capacity is used
|
||||
* instead.
|
||||
*/
|
||||
fun shrink(maximumCapacity: Int) {
|
||||
require(maximumCapacity >= 0) { "maximumCapacity must be >= 0: $maximumCapacity" }
|
||||
val tableSize = tableSize(maximumCapacity, loadFactor)
|
||||
if (keyTable.size > tableSize) resize(tableSize)
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
|
||||
* */
|
||||
fun clear(maximumCapacity: Int) {
|
||||
val tableSize = tableSize(maximumCapacity, loadFactor)
|
||||
if (keyTable.size <= tableSize) {
|
||||
clear()
|
||||
return
|
||||
}
|
||||
size_ = 0
|
||||
hasZeroValue = false
|
||||
zeroValue = 0F
|
||||
resize(tableSize)
|
||||
}
|
||||
|
||||
@Suppress("UNCHECKED_CAST")
|
||||
override val entries: MutableSet<MutableMap.MutableEntry<Int, Float>>
|
||||
get() = entries() as MutableSet<MutableMap.MutableEntry<Int, Float>>
|
||||
override val keys: MutableSet<Int>
|
||||
get() = keys()
|
||||
override val size: Int
|
||||
get() = size_
|
||||
override val values: MutableCollection<Float>
|
||||
get() = values()
|
||||
|
||||
override fun clear() {
|
||||
if (size_ == 0) return
|
||||
size_ = 0
|
||||
Arrays.fill(keyTable, 0)
|
||||
Arrays.fill(valueTable, 0F)
|
||||
zeroValue = 0F
|
||||
hasZeroValue = false
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the specified value is in the map. Note this traverses the entire map and compares every value, which may
|
||||
* be an expensive operation.
|
||||
*/
|
||||
override fun containsValue(value: Float): Boolean {
|
||||
val valueTable = valueTable
|
||||
if (value == 0F) {
|
||||
if (hasZeroValue && zeroValue == 0F) return true
|
||||
val keyTable = keyTable
|
||||
for (i in valueTable.indices.reversed()) if (keyTable[i] != 0 && valueTable[i] == 0F) return true
|
||||
}
|
||||
else {
|
||||
if (value == zeroValue) return true
|
||||
for (i in valueTable.indices.reversed()) if (valueTable[i] == value) return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
override fun containsKey(key: Int): Boolean {
|
||||
return if (key == 0) hasZeroValue else locateKey(key) >= 0
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the key for the specified value, or <tt>notFound</tt> if it is not in the map. Note this traverses the entire map
|
||||
* and compares every value, which may be an expensive operation.
|
||||
*/
|
||||
fun findKey(value: Any?): Int? {
|
||||
val valueTable = valueTable
|
||||
if (value == null) {
|
||||
if (hasZeroValue && zeroValue == 0F) return 0
|
||||
val keyTable = keyTable
|
||||
for (i in valueTable.indices.reversed()) if (keyTable[i] != 0 && valueTable[i] == 0F) return keyTable[i]
|
||||
}
|
||||
else {
|
||||
if (value == zeroValue) return 0
|
||||
for (i in valueTable.indices.reversed()) if (valueTable[i] == value) return keyTable[i]
|
||||
}
|
||||
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the key for the specified value, or <tt>notFound</tt> if it is not in the map. Note this traverses the entire map
|
||||
* and compares every value, which may be an expensive operation.
|
||||
*/
|
||||
fun findKey(value: Any?, notFound: Int): Int {
|
||||
return findKey(value) ?: notFound
|
||||
}
|
||||
|
||||
/**
|
||||
* Increases the size of the backing array to accommodate the specified number of additional items / loadFactor. Useful before
|
||||
* adding many items to avoid multiple backing array resizes.
|
||||
*/
|
||||
fun ensureCapacity(additionalCapacity: Int) {
|
||||
val tableSize = tableSize(size_ + additionalCapacity, loadFactor)
|
||||
if (keyTable.size < tableSize) resize(tableSize)
|
||||
}
|
||||
|
||||
private fun resize(newSize: Int) {
|
||||
val oldCapacity = keyTable.size
|
||||
threshold = (newSize * loadFactor).toInt()
|
||||
mask = newSize - 1
|
||||
shift = java.lang.Long.numberOfLeadingZeros(mask.toLong())
|
||||
val oldKeyTable = keyTable
|
||||
val oldValueTable = valueTable
|
||||
keyTable = IntArray(newSize)
|
||||
valueTable = FloatArray(newSize)
|
||||
if (size_ > 0) {
|
||||
for (i in 0 until oldCapacity) {
|
||||
val key = oldKeyTable[i]
|
||||
if (key != 0) putResize(key, oldValueTable[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun hashCode(): Int {
|
||||
var h = size_
|
||||
if (hasZeroValue && zeroValue != 0F) h += zeroValue.hashCode()
|
||||
val keyTable = keyTable
|
||||
val valueTable = valueTable
|
||||
var i = 0
|
||||
val n = keyTable.size
|
||||
while (i < n) {
|
||||
val key = keyTable[i]
|
||||
if (key != 0) {
|
||||
h += key * 31
|
||||
val value = valueTable[i]
|
||||
if (value != 0F) {
|
||||
h += value.hashCode()
|
||||
}
|
||||
}
|
||||
i++
|
||||
}
|
||||
return h
|
||||
}
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (other === this) return true
|
||||
if (other !is IntFloatMap) return false
|
||||
if (other.size_ != size_) return false
|
||||
if (other.hasZeroValue != hasZeroValue) return false
|
||||
if (hasZeroValue) {
|
||||
if (other.zeroValue == 0F) {
|
||||
if (zeroValue != 0F) return false
|
||||
}
|
||||
else {
|
||||
if (other.zeroValue != zeroValue) return false
|
||||
}
|
||||
}
|
||||
val keyTable = keyTable
|
||||
val valueTable = valueTable
|
||||
var i = 0
|
||||
val n = keyTable.size
|
||||
while (i < n) {
|
||||
val key = keyTable[i]
|
||||
if (key != 0) {
|
||||
val value = valueTable[i]
|
||||
if (value == 0F) {
|
||||
if (other[key] != null) return false
|
||||
}
|
||||
else {
|
||||
if (value != other[key]) return false
|
||||
}
|
||||
}
|
||||
i++
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
override fun toString(): String {
|
||||
if (size_ == 0) return "[]"
|
||||
val buffer = StringBuilder(32)
|
||||
buffer.append('[')
|
||||
val keyTable = keyTable
|
||||
val valueTable = valueTable
|
||||
var i = keyTable.size
|
||||
if (hasZeroValue) {
|
||||
buffer.append("0=")
|
||||
buffer.append(zeroValue)
|
||||
}
|
||||
else {
|
||||
while (i-- > 0) {
|
||||
val key = keyTable[i]
|
||||
if (key == 0) continue
|
||||
buffer.append(key)
|
||||
buffer.append('=')
|
||||
buffer.append(valueTable[i])
|
||||
break
|
||||
}
|
||||
}
|
||||
while (i-- > 0) {
|
||||
val key = keyTable[i]
|
||||
if (key == 0) continue
|
||||
buffer.append(", ")
|
||||
buffer.append(key)
|
||||
buffer.append('=')
|
||||
buffer.append(valueTable[i])
|
||||
}
|
||||
buffer.append(']')
|
||||
return buffer.toString()
|
||||
}
|
||||
|
||||
override fun iterator(): MutableIterator<Entry> {
|
||||
return entries()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an iterator for the entries in the map. Remove is supported.
|
||||
*
|
||||
* If [Collections.allocateIterators] is false, the same iterator instance is returned each time this method is called.
|
||||
*
|
||||
* Use the [Entries] constructor for nested or multithreaded iteration.
|
||||
*/
|
||||
fun entries(): Entries {
|
||||
if (allocateIterators) return Entries(this)
|
||||
if (entries1 == null) {
|
||||
entries1 = Entries(this)
|
||||
entries2 = Entries(this)
|
||||
}
|
||||
if (!entries1!!.valid) {
|
||||
entries1!!.reset()
|
||||
entries1!!.valid = true
|
||||
entries2!!.valid = false
|
||||
return entries1!!
|
||||
}
|
||||
entries2!!.reset()
|
||||
entries2!!.valid = true
|
||||
entries1!!.valid = false
|
||||
return entries2!!
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an iterator for the values in the map. Remove is supported.
|
||||
*
|
||||
* If [Collections.allocateIterators] is false, the same iterator instance is returned each time this method is called.
|
||||
* Use the [Entries] constructor for nested or multithreaded iteration.
|
||||
*/
|
||||
fun values(): Values {
|
||||
if (allocateIterators) return Values(this)
|
||||
if (values1 == null) {
|
||||
values1 = Values(this)
|
||||
values2 = Values(this)
|
||||
}
|
||||
if (!values1!!.valid) {
|
||||
values1!!.reset()
|
||||
values1!!.valid = true
|
||||
values2!!.valid = false
|
||||
return values1!!
|
||||
}
|
||||
values2!!.reset()
|
||||
values2!!.valid = true
|
||||
values1!!.valid = false
|
||||
return values2!!
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an iterator for the keys in the map. Remove is supported.
|
||||
*
|
||||
* If [Collections.allocateIterators] is false, the same iterator instance is returned each time this method is called.
|
||||
* Use the [Entries] constructor for nested or multithreaded iteration.
|
||||
*/
|
||||
fun keys(): Keys {
|
||||
if (allocateIterators) return Keys(this)
|
||||
if (keys1 == null) {
|
||||
keys1 = Keys(this)
|
||||
keys2 = Keys(this)
|
||||
}
|
||||
if (!keys1!!.valid) {
|
||||
keys1!!.reset()
|
||||
keys1!!.valid = true
|
||||
keys2!!.valid = false
|
||||
return keys1!!
|
||||
}
|
||||
keys2!!.reset()
|
||||
keys2!!.valid = true
|
||||
keys1!!.valid = false
|
||||
return keys2!!
|
||||
}
|
||||
|
||||
class Entry: MutableMap.MutableEntry<Int, Float> {
|
||||
override var key = 0
|
||||
|
||||
override var value = 0F
|
||||
override fun setValue(newValue: Float): Float {
|
||||
val oldValue = value
|
||||
value = newValue
|
||||
return oldValue
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "$key=$value"
|
||||
}
|
||||
}
|
||||
|
||||
abstract class MapIterator<V, I>(map: IntFloatMap): Iterable<I>, MutableIterator<I> {
|
||||
var hasNext = false
|
||||
val map: IntFloatMap
|
||||
var nextIndex = 0
|
||||
var currentIndex = 0
|
||||
var valid = true
|
||||
|
||||
init {
|
||||
this.map = map
|
||||
reset()
|
||||
}
|
||||
|
||||
fun reset() {
|
||||
currentIndex = INDEX_ILLEGAL
|
||||
nextIndex = INDEX_ZERO
|
||||
if (map.hasZeroValue) hasNext = true else findNextIndex()
|
||||
}
|
||||
|
||||
fun findNextIndex() {
|
||||
val keyTable = map.keyTable
|
||||
val n = keyTable.size
|
||||
while (++nextIndex < n) {
|
||||
if (keyTable[nextIndex] != 0) {
|
||||
hasNext = true
|
||||
return
|
||||
}
|
||||
}
|
||||
hasNext = false
|
||||
}
|
||||
|
||||
override fun remove() {
|
||||
var i = currentIndex
|
||||
if (i == INDEX_ZERO && map.hasZeroValue) {
|
||||
map.hasZeroValue = false
|
||||
map.zeroValue = 0F
|
||||
} else if (i < 0) {
|
||||
throw IllegalStateException("next must be called before remove.");
|
||||
} else {
|
||||
val keyTable = map.keyTable
|
||||
val valueTable = map.valueTable
|
||||
|
||||
val mask = map.mask
|
||||
var next = (i + 1) and mask
|
||||
|
||||
var key: Int
|
||||
while (keyTable[next].also { key = it } != 0) {
|
||||
val placement = map.place(key)
|
||||
if ((next - placement and mask) > (i - placement and mask)) {
|
||||
keyTable[i] = key
|
||||
valueTable[i] = valueTable[next]
|
||||
i = next
|
||||
}
|
||||
next = (next + 1) and mask
|
||||
}
|
||||
keyTable[i] = 0
|
||||
valueTable[i] = 0F
|
||||
if (i != currentIndex) --nextIndex
|
||||
currentIndex = INDEX_ILLEGAL
|
||||
map.size_--
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
private const val INDEX_ILLEGAL = -2
|
||||
const val INDEX_ZERO = -1
|
||||
}
|
||||
}
|
||||
|
||||
class Entries(map: IntFloatMap) : MutableSet<Entry>, MapIterator<Int, Entry>(map) {
|
||||
private val entry = Entry()
|
||||
|
||||
/** Note the same entry instance is returned each time this method is called. */
|
||||
override fun next(): Entry {
|
||||
if (!hasNext) throw NoSuchElementException()
|
||||
if (!valid) throw RuntimeException("#iterator() cannot be used nested.")
|
||||
val keyTable = map.keyTable
|
||||
if (nextIndex == INDEX_ZERO) {
|
||||
entry.key = 0
|
||||
entry.value = map.zeroValue
|
||||
}
|
||||
else {
|
||||
entry.key = keyTable[nextIndex]
|
||||
entry.value = map.valueTable[nextIndex]
|
||||
}
|
||||
currentIndex = nextIndex
|
||||
findNextIndex()
|
||||
return entry
|
||||
}
|
||||
|
||||
override fun hasNext(): Boolean {
|
||||
if (!valid) throw RuntimeException("#iterator() cannot be used nested.")
|
||||
return hasNext
|
||||
}
|
||||
|
||||
override fun add(element: Entry): Boolean {
|
||||
map.put(element.key, element.value)
|
||||
return true
|
||||
}
|
||||
|
||||
override fun addAll(elements: Collection<Entry>): Boolean {
|
||||
var added = false
|
||||
elements.forEach {
|
||||
map.put(it.key, it.value)
|
||||
added = true
|
||||
}
|
||||
|
||||
return added
|
||||
}
|
||||
|
||||
override val size: Int
|
||||
get() = map.size_
|
||||
|
||||
override fun clear() {
|
||||
map.clear()
|
||||
reset()
|
||||
}
|
||||
|
||||
override fun isEmpty(): Boolean {
|
||||
return map.isEmpty()
|
||||
}
|
||||
|
||||
override fun containsAll(elements: Collection<Entry>): Boolean {
|
||||
elements.forEach {(k,v) ->
|
||||
if (map.get(k) != v) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun contains(element: Entry): Boolean {
|
||||
return (map.get(element.key) == element.value)
|
||||
}
|
||||
|
||||
override fun iterator(): MutableIterator<Entry> {
|
||||
return this
|
||||
}
|
||||
|
||||
override fun retainAll(elements: Collection<Entry>): Boolean {
|
||||
var removed = false
|
||||
|
||||
// check zero value first
|
||||
if (map.hasZeroValue) {
|
||||
val hasElement = elements.firstOrNull { it.key == 0 } != null
|
||||
if (hasElement) {
|
||||
removed = map.remove(0) != null
|
||||
}
|
||||
}
|
||||
|
||||
// now check remaining entries
|
||||
|
||||
map.keyTable.forEach { key ->
|
||||
if (key == 0) return@forEach
|
||||
val hasElement = elements.firstOrNull { it.key == key } != null
|
||||
if (!hasElement) {
|
||||
removed = map.remove(key) != null || removed
|
||||
}
|
||||
}
|
||||
reset()
|
||||
return removed
|
||||
}
|
||||
|
||||
override fun removeAll(elements: Collection<Entry>): Boolean {
|
||||
var removed = false
|
||||
elements.forEach { (k,_) ->
|
||||
removed = map.remove(k) != null || removed
|
||||
}
|
||||
reset()
|
||||
return removed
|
||||
}
|
||||
|
||||
override fun remove(element: Entry): Boolean {
|
||||
val removed = map.remove(entry.key) != null
|
||||
reset()
|
||||
return removed
|
||||
}
|
||||
}
|
||||
|
||||
class Values(map: IntFloatMap) : MutableCollection<Float>, MapIterator<Int, Float>(map) {
|
||||
override fun hasNext(): Boolean {
|
||||
if (!valid) throw RuntimeException("#iterator() cannot be used nested.")
|
||||
return hasNext
|
||||
}
|
||||
|
||||
override fun next(): Float {
|
||||
if (!hasNext) throw NoSuchElementException()
|
||||
if (!valid) throw RuntimeException("#iterator() cannot be used nested.")
|
||||
val value = if (nextIndex == INDEX_ZERO) {
|
||||
map.zeroValue
|
||||
} else {
|
||||
map.valueTable[nextIndex]
|
||||
}
|
||||
currentIndex = nextIndex
|
||||
findNextIndex()
|
||||
return value
|
||||
}
|
||||
|
||||
override val size: Int
|
||||
get() = map.size_
|
||||
|
||||
override fun clear() {
|
||||
map.clear()
|
||||
reset()
|
||||
}
|
||||
|
||||
override fun addAll(elements: Collection<Float>): Boolean {
|
||||
throw IllegalStateException("Cannot add values to a map without keys")
|
||||
}
|
||||
|
||||
override fun add(element: Float): Boolean {
|
||||
throw IllegalStateException("Cannot add values to a map without keys")
|
||||
}
|
||||
|
||||
override fun isEmpty(): Boolean {
|
||||
return map.isEmpty()
|
||||
}
|
||||
|
||||
override fun containsAll(elements: Collection<Float>): Boolean {
|
||||
elements.forEach {
|
||||
if (!map.containsValue(it)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun contains(element: Float): Boolean {
|
||||
return map.containsValue(element)
|
||||
}
|
||||
|
||||
override fun iterator(): MutableIterator<Float> {
|
||||
return this
|
||||
}
|
||||
|
||||
override fun retainAll(elements: Collection<Float>): Boolean {
|
||||
var removed = false
|
||||
map.keyTable.forEach { key ->
|
||||
if (key != 0) {
|
||||
val value = map[key]
|
||||
if (!elements.contains(value)) {
|
||||
map.remove(key)
|
||||
removed = true
|
||||
}
|
||||
}
|
||||
}
|
||||
reset()
|
||||
return removed
|
||||
}
|
||||
|
||||
override fun removeAll(elements: Collection<Float>): Boolean {
|
||||
var removed = false
|
||||
elements.forEach {
|
||||
val key = map.findKey(it)
|
||||
if (key != null) {
|
||||
removed = map.remove(key) != null || removed
|
||||
}
|
||||
}
|
||||
reset()
|
||||
return removed
|
||||
}
|
||||
|
||||
override fun remove(element: Float): Boolean {
|
||||
var removed = false
|
||||
val key = map.findKey(element)
|
||||
if (key != null) {
|
||||
removed = map.remove(key) != null
|
||||
}
|
||||
reset()
|
||||
return removed
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new array containing the remaining values.
|
||||
*/
|
||||
fun toArray(): FloatArray {
|
||||
val array = FloatArray(map.size)
|
||||
var index = 0
|
||||
while (hasNext()) {
|
||||
array[index++] = next()
|
||||
}
|
||||
return array
|
||||
}
|
||||
}
|
||||
|
||||
class Keys(map: IntFloatMap) : MutableSet<Int>, MapIterator<Int, Int>(map) {
|
||||
override fun hasNext(): Boolean {
|
||||
if (!valid) throw RuntimeException("#iterator() cannot be used nested.")
|
||||
return hasNext
|
||||
}
|
||||
override operator fun next(): Int {
|
||||
if (!hasNext) throw NoSuchElementException()
|
||||
if (!valid) throw RuntimeException("#iterator() cannot be used nested.")
|
||||
val key = if (nextIndex == INDEX_ZERO) 0 else map.keyTable[nextIndex]
|
||||
currentIndex = nextIndex
|
||||
findNextIndex()
|
||||
return key
|
||||
}
|
||||
|
||||
override val size: Int
|
||||
get() = map.size_
|
||||
|
||||
override fun clear() {
|
||||
map.clear()
|
||||
}
|
||||
|
||||
override fun addAll(elements: Collection<Int>): Boolean {
|
||||
var alreadyAdded = false
|
||||
elements.forEach {
|
||||
alreadyAdded = alreadyAdded || map.put(it, 0F) == null
|
||||
}
|
||||
|
||||
return alreadyAdded
|
||||
}
|
||||
|
||||
override fun add(element: Int): Boolean {
|
||||
return map.put(element, 0F) == null
|
||||
}
|
||||
|
||||
override fun isEmpty(): Boolean {
|
||||
return map.size_ == 0
|
||||
}
|
||||
|
||||
override fun containsAll(elements: Collection<Int>): Boolean {
|
||||
elements.forEach {
|
||||
if (!map.containsKey(it)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun contains(element: Int): Boolean {
|
||||
return map.containsKey(element)
|
||||
}
|
||||
|
||||
override fun iterator(): MutableIterator<Int> {
|
||||
return this
|
||||
}
|
||||
|
||||
override fun retainAll(elements: Collection<Int>): Boolean {
|
||||
var removed = false
|
||||
map.keyTable.forEach {
|
||||
if (!elements.contains(it)) {
|
||||
if (map.remove(it) == null) {
|
||||
removed = true
|
||||
}
|
||||
}
|
||||
}
|
||||
reset()
|
||||
return removed
|
||||
}
|
||||
|
||||
override fun removeAll(elements: Collection<Int>): Boolean {
|
||||
var removed = false
|
||||
elements.forEach {
|
||||
if (map.remove(it) == null) {
|
||||
removed = true
|
||||
}
|
||||
}
|
||||
reset()
|
||||
return removed
|
||||
}
|
||||
|
||||
override fun remove(element: Int): Boolean {
|
||||
return map.remove(element) == null
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new array containing the remaining keys.
|
||||
*/
|
||||
fun toArray(): IntArray {
|
||||
val array = IntArray(map.size)
|
||||
var index = 0
|
||||
while (hasNext()) {
|
||||
array[index++] = next()
|
||||
}
|
||||
return array
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the remaining values to the specified array.
|
||||
*/
|
||||
fun toArray(array: IntArray): IntArray {
|
||||
var index = 0
|
||||
while (hasNext) {
|
||||
array[index++] = next()
|
||||
}
|
||||
return array
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue