Network/src/dorkbox/network/Server.kt

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/*
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* Copyright 2020 dorkbox, llc
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package dorkbox.network
import dorkbox.netUtil.IPv4
import dorkbox.netUtil.IPv6
import dorkbox.network.aeron.AeronDriver
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import dorkbox.network.aeron.AeronPoller
import dorkbox.network.connection.Connection
import dorkbox.network.connection.ConnectionParams
import dorkbox.network.connection.EndPoint
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import dorkbox.network.connectionType.ConnectionRule
import dorkbox.network.exceptions.AllocationException
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import dorkbox.network.exceptions.ServerException
import dorkbox.network.handshake.ServerHandshake
import dorkbox.network.handshake.ServerHandshakePollers
import dorkbox.network.rmi.RmiSupportServer
import kotlinx.atomicfu.atomic
import kotlinx.coroutines.Job
import kotlinx.coroutines.launch
import kotlinx.coroutines.runBlocking
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import java.net.InetAddress
import java.util.concurrent.*
/**
* The server can only be accessed in an ASYNC manner. This means that the server can only be used in RESPONSE to events. If you access the
* server OUTSIDE of events, you will get inaccurate information from the server (such as getConnections())
*
* To put it bluntly, ONLY have the server do work inside a listener!
*
* @param config these are the specific connection options
* @param connectionFunc allows for custom connection implementations defined as a unit function
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* @param loggerName allows for a custom logger name for this endpoint (for when there are multiple endpoints)
*/
open class Server<CONNECTION : Connection>(
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config: ServerConfiguration = ServerConfiguration(),
connectionFunc: (connectionParameters: ConnectionParams<CONNECTION>) -> CONNECTION,
loggerName: String = Server::class.java.simpleName)
: EndPoint<CONNECTION>(config, connectionFunc, loggerName) {
/**
* The server can only be accessed in an ASYNC manner. This means that the server can only be used in RESPONSE to events. If you access the
* server OUTSIDE of events, you will get inaccurate information from the server (such as getConnections())
*
* To put it bluntly, ONLY have the server do work inside a listener!
*
* @param config these are the specific connection options
* @param loggerName allows for a custom logger name for this endpoint (for when there are multiple endpoints)
* @param connectionFunc allows for custom connection implementations defined as a unit function
*/
constructor(config: ServerConfiguration,
loggerName: String,
connectionFunc: (connectionParameters: ConnectionParams<CONNECTION>) -> CONNECTION)
: this(config, connectionFunc, loggerName)
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/**
* The server can only be accessed in an ASYNC manner. This means that the server can only be used in RESPONSE to events. If you access the
* server OUTSIDE of events, you will get inaccurate information from the server (such as getConnections())
*
* To put it bluntly, ONLY have the server do work inside of a listener!
*
* @param config these are the specific connection options
* @param connectionFunc allows for custom connection implementations defined as a unit function
*/
constructor(config: ServerConfiguration,
connectionFunc: (connectionParameters: ConnectionParams<CONNECTION>) -> CONNECTION)
: this(config, connectionFunc, Server::class.java.simpleName)
/**
* The server can only be accessed in an ASYNC manner. This means that the server can only be used in RESPONSE to events. If you access the
* server OUTSIDE of events, you will get inaccurate information from the server (such as getConnections())
*
* To put it bluntly, ONLY have the server do work inside of a listener!
*
* @param config these are the specific connection options
* @param loggerName allows for a custom logger name for this endpoint (for when there are multiple endpoints)
*/
constructor(config: ServerConfiguration,
loggerName: String = Server::class.java.simpleName)
: this(config,
{
@Suppress("UNCHECKED_CAST")
Connection(it) as CONNECTION
},
loggerName)
/**
* The server can only be accessed in an ASYNC manner. This means that the server can only be used in RESPONSE to events. If you access the
* server OUTSIDE of events, you will get inaccurate information from the server (such as getConnections())
*
* To put it bluntly, ONLY have the server do work inside of a listener!
*
* @param config these are the specific connection options
*/
constructor(config: ServerConfiguration)
: this(config,
{
@Suppress("UNCHECKED_CAST")
Connection(it) as CONNECTION
},
Server::class.java.simpleName)
companion object {
/**
* Gets the version number.
*/
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const val version = "6.4"
/**
* Checks to see if a server (using the specified configuration) is running.
*
* This method should only be used to check if a server is running for a DIFFERENT configuration than the currently running server
*/
fun isRunning(configuration: ServerConfiguration): Boolean {
return AeronDriver(configuration).isRunning()
}
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init {
// Add this project to the updates system, which verifies this class + UUID + version information
dorkbox.updates.Updates.add(Server::class.java, "90a2c3b1e4fa41ea90d31fbdf8b2c6ef", version)
}
}
/**
* Methods supporting Remote Method Invocation and Objects for GLOBAL scope objects (different than CONNECTION scope objects)
*/
val rmiGlobal = RmiSupportServer(logger, rmiGlobalSupport)
/**
* @return true if this server has successfully bound to an IP address and is running
*/
private var bindAlreadyCalled = atomic(false)
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/**
* These are run in lock-step to shutdown/close the server. Afterwards, bind() can be called again
*/
@Volatile
private var shutdownPollLatch = CountDownLatch(1)
@Volatile
private var shutdownEventLatch = CountDownLatch(1)
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/**
* Maintains a thread-safe collection of rules used to define the connection type with this server.
*/
private val connectionRules = CopyOnWriteArrayList<ConnectionRule>()
/**
* true if the following network stacks are available for use
*/
internal val canUseIPv4 = config.enableIPv4 && IPv4.isAvailable
internal val canUseIPv6 = config.enableIPv6 && IPv6.isAvailable
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// localhost/loopback IP might not always be 127.0.0.1 or ::1
// We want to listen on BOTH IPv4 and IPv6 (config option lets us configure this)
internal val listenIPv4Address: InetAddress? =
if (canUseIPv4) {
formatCommonAddress(config.listenIpAddress, true) { null } // if it's not a valid IP, the lambda will return null
}
else {
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null
}
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internal val listenIPv6Address: InetAddress? =
if (canUseIPv6) {
formatCommonAddress(config.listenIpAddress, false) { null } // if it's not a valid IP, the lambda will return null
}
else {
null
}
final override fun newException(message: String, cause: Throwable?): Throwable {
return ServerException(message, cause)
}
/**
* Binds the server to AERON configuration
*/
@Suppress("DuplicatedCode")
fun bind() {
// NOTE: it is critical to remember that Aeron DOES NOT like running from coroutines!
if (bindAlreadyCalled.getAndSet(true)) {
logger.error { "Unable to bind when the server is already running!" }
return
}
try {
startDriver()
} catch (e: Exception) {
logger.error(e) { "Unable to start the network driver" }
return
}
shutdownPollLatch = CountDownLatch(1)
shutdownEventLatch = CountDownLatch(1)
config as ServerConfiguration
// we are done with initial configuration, now initialize aeron and the general state of this endpoint
// this forces the current thread to WAIT until poll system has started
val pollStartupLatch = CountDownLatch(1)
val server = this@Server
val handshake = ServerHandshake(logger, config, listenerManager, aeronDriver)
val ipcPoller: AeronPoller = ServerHandshakePollers.ipc(aeronDriver, config, server, handshake)
// if we are binding to WILDCARD, then we have to do something special if BOTH IPv4 and IPv6 are enabled!
val isWildcard = listenIPv4Address == IPv4.WILDCARD || listenIPv6Address == IPv6.WILDCARD
val ipv4Poller: AeronPoller
val ipv6Poller: AeronPoller
if (isWildcard) {
if (canUseIPv4 && canUseIPv6) {
// IPv6 will bind to IPv4 wildcard as well, so don't bind both!
ipv4Poller = ServerHandshakePollers.disabled("IPv4 Disabled")
ipv6Poller = ServerHandshakePollers.ip6Wildcard(aeronDriver, config, server, handshake)
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} else {
// only 1 will be a real poller
ipv4Poller = ServerHandshakePollers.ip4(aeronDriver, config, server, handshake)
ipv6Poller = ServerHandshakePollers.ip6(aeronDriver, config, server, handshake)
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}
} else {
ipv4Poller = ServerHandshakePollers.ip4(aeronDriver, config, server, handshake)
ipv6Poller = ServerHandshakePollers.ip6(aeronDriver, config, server, handshake)
}
val networkEventProcessor = Runnable {
pollStartupLatch.countDown()
val pollIdleStrategy = config.pollIdleStrategy.cloneToNormal()
try {
var pollCount: Int
while (!isShutdown()) {
pollCount = 0
// NOTE: regarding fragment limit size. Repeated calls to '.poll' will reassemble a fragment.
// `.poll(handler, 4)` == `.poll(handler, 2)` + `.poll(handler, 2)`
// this checks to see if there are NEW clients on the handshake ports
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pollCount += ipv4Poller.poll()
pollCount += ipv6Poller.poll()
// this checks to see if there are NEW clients via IPC
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pollCount += ipcPoller.poll()
// this manages existing clients (for cleanup + connection polling). This has a concurrent iterator,
// so we can modify this as we go
connections.forEach { connection ->
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if (!connection.isClosedViaAeron()) {
// Otherwise, poll the connection for messages
pollCount += connection.poll()
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} else {
// If the connection has either been closed, or has expired, it needs to be cleaned-up/deleted.
logger.debug { "[${connection.id}/${connection.streamId}] connection expired" }
removeConnection(connection)
// this will call removeConnection again, but that is ok
// this is blocking, because the connection MUST be removed in the same thread that is processing events
connection.close()
// have to manually notify the server-listenerManager that this connection was closed
// if the connection was MANUALLY closed (via calling connection.close()), then the connection-listenermanager is
// instantly notified and on cleanup, the server-listenermanager is called
// this always has to be on event dispatch, otherwise we can have weird logic loops if we reconnect within a disconnect callback
actionDispatch.launch {
listenerManager.notifyDisconnect(connection)
}
}
}
// 0 means we idle. >0 means reset and don't idle (because there are likely more poll events)
pollIdleStrategy.idle(pollCount)
}
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logger.debug { "Network event dispatch closing..." }
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// we want to process **actual** close cleanup events on this thread as well, otherwise we will have threading problems
shutdownPollLatch.await()
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// we have to manually cleanup the connections and call server-notifyDisconnect because otherwise this will never get called
val jobs = mutableListOf<Job>()
// we want to clear all the connections FIRST (since we are shutting down)
val cons = mutableListOf<CONNECTION>()
connections.forEach { cons.add(it) }
connections.clear()
cons.forEach { connection ->
logger.info { "[${connection.id}/${connection.streamId}] Connection cleanup and close" }
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// make sure the connection is closed (close can only happen once, so a duplicate call does nothing!)
connection.close()
// have to manually notify the server-listenerManager that this connection was closed
// if the connection was MANUALLY closed (via calling connection.close()), then the connection-listenermanager is
// instantly notified and on cleanup, the server-listenermanager is called
// NOTE: this must be the LAST thing happening!
// this always has to be on event dispatch, otherwise we can have weird logic loops if we reconnect within a disconnect callback
val job = actionDispatch.launch {
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listenerManager.notifyDisconnect(connection)
}
jobs.add(job)
}
// when we close a client or a server, we want to make sure that ALL notifications are finished.
// when it's just a connection getting closed, we don't care about this. We only care when it's "global" shutdown
runBlocking {
jobs.forEach { it.join() }
}
} catch (e: Exception) {
logger.error(e) { "Unexpected error during server message polling!" }
} finally {
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ipv4Poller.close()
ipv6Poller.close()
ipcPoller.close()
// clear all the handshake info
handshake.clear()
try {
// make sure that we have de-allocated all connection data
handshake.checkForMemoryLeaks()
} catch (e: AllocationException) {
logger.error(e) { "Error during server cleanup" }
}
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// finish closing -- this lets us make sure that we don't run into race conditions on the thread that calls close()
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try {
shutdownEventLatch.countDown()
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} catch (ignored: Exception) {}
}
}
config.networkInterfaceEventDispatcher.submit(networkEventProcessor)
// wait for the polling thread to startup before letting bind() return
pollStartupLatch.await()
}
/**
* Adds an IP+subnet rule that defines what type of connection this IP+subnet should have.
* - NOTHING : Nothing happens to the in/out bytes
* - COMPRESS: The in/out bytes are compressed with LZ4-fast
* - COMPRESS_AND_ENCRYPT: The in/out bytes are compressed (LZ4-fast) THEN encrypted (AES-256-GCM)
*
* If no rules are defined, then for LOOPBACK, it will always be `COMPRESS` and for everything else it will always be `COMPRESS_AND_ENCRYPT`.
*
* If rules are defined, then everything by default is `COMPRESS_AND_ENCRYPT`.
*
* The compression algorithm is LZ4-fast, so there is a small performance impact for a very large gain
* Compress : 6.210 micros/op; 629.0 MB/s (output: 55.4%)
* Uncompress : 0.641 micros/op; 6097.9 MB/s
*/
fun addConnectionRules(vararg rules: ConnectionRule) {
connectionRules.addAll(listOf(*rules))
}
/**
* Runs an action for each connection
*/
fun forEachConnection(function: (connection: CONNECTION) -> Unit) {
connections.forEach {
function(it)
}
}
/**
* Closes the server and all it's connections. After a close, you may call 'bind' again.
*/
final override fun close0() {
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// when we call close, it will shut-down the polling mechanism, then wait for us to tell it to clean-up connections.
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//
// Aeron + the Media Driver will have already been shutdown at this point.
if (bindAlreadyCalled.getAndSet(false)) {
// These are run in lock-step
shutdownPollLatch.countDown()
shutdownEventLatch.await()
}
}
// /**
// * Only called by the server!
// *
// * If we are loopback or the client is a specific IP/CIDR address, then we do things differently. The LOOPBACK address will never encrypt or compress the traffic.
// */
// // after the handshake, what sort of connection do we want (NONE, COMPRESS, ENCRYPT+COMPRESS)
// fun getConnectionUpgradeType(remoteAddress: InetSocketAddress): Byte {
// val address = remoteAddress.address
// val size = connectionRules.size
//
// // if it's unknown, then by default we encrypt the traffic
// var connectionType = ConnectionProperties.COMPRESS_AND_ENCRYPT
// if (size == 0 && address == IPv4.LOCALHOST) {
// // if nothing is specified, then by default localhost is compression and everything else is encrypted
// connectionType = ConnectionProperties.COMPRESS
// }
// for (i in 0 until size) {
// val rule = connectionRules[i] ?: continue
// if (rule.matches(remoteAddress)) {
// connectionType = rule.ruleType()
// break
// }
// }
// logger.debug("Validating {} Permitted type is: {}", remoteAddress, connectionType)
// return connectionType.type
// }
}