Network/src/dorkbox/network/Client.kt

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/*
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* Copyright 2020 dorkbox, llc
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package dorkbox.network
import dorkbox.bytes.toHexString
import dorkbox.dns.DnsClient
import dorkbox.netUtil.IP
import dorkbox.netUtil.IPv4
import dorkbox.netUtil.IPv6
import dorkbox.netUtil.Inet4
import dorkbox.netUtil.Inet6
import dorkbox.netUtil.dnsUtils.ResolvedAddressTypes
import dorkbox.network.aeron.AeronDriver
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import dorkbox.network.aeron.IpcMediaDriverConnection
import dorkbox.network.aeron.MediaDriverConnection
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import dorkbox.network.aeron.UdpMediaDriverClientConnection
import dorkbox.network.connection.Connection
import dorkbox.network.connection.ConnectionParams
import dorkbox.network.connection.EndPoint
import dorkbox.network.connection.ListenerManager
import dorkbox.network.connection.PublicKeyValidationState
import dorkbox.network.connection.eventLoop
import dorkbox.network.coroutines.SuspendWaiter
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import dorkbox.network.exceptions.ClientException
import dorkbox.network.exceptions.ClientRejectedException
import dorkbox.network.exceptions.ClientRetryException
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import dorkbox.network.exceptions.ClientTimedOutException
import dorkbox.network.handshake.ClientHandshake
import dorkbox.network.ping.Ping
import dorkbox.network.ping.PingManager
import kotlinx.atomicfu.atomic
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
import kotlinx.coroutines.runBlocking
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import java.net.Inet4Address
import java.net.Inet6Address
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import java.net.InetAddress
import java.util.concurrent.*
/**
* The client is both SYNC and ASYNC. It starts off SYNC (blocks thread until it's done), then once it's connected to the server, it's
* ASYNC.
*
* @param config these are the specific connection options
* @param connectionFunc allows for custom connection implementations defined as a unit function
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* @param loggerName allows for a custom logger name for this endpoint (for when there are multiple endpoints)
*/
@Suppress("unused")
open class Client<CONNECTION : Connection>(
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config: Configuration = Configuration(),
connectionFunc: (connectionParameters: ConnectionParams<CONNECTION>) -> CONNECTION,
loggerName: String = Client::class.java.simpleName)
: EndPoint<CONNECTION>(config, connectionFunc, loggerName) {
/**
* The client is both SYNC and ASYNC. It starts off SYNC (blocks thread until it's done), then once it's connected to the server, it's
* ASYNC.
*
* @param config these are the specific connection options
* @param connectionFunc allows for custom connection implementations defined as a unit function
*/
constructor(config: Configuration,
connectionFunc: (connectionParameters: ConnectionParams<CONNECTION>) -> CONNECTION)
: this(config, connectionFunc, Client::class.java.simpleName)
/**
* The client is both SYNC and ASYNC. It starts off SYNC (blocks thread until it's done), then once it's connected to the server, it's
* ASYNC.
*
* @param config these are the specific connection options
* @param loggerName allows for a custom logger name for this endpoint (for when there are multiple endpoints)
*/
constructor(config: Configuration,
loggerName: String)
: this(config,
{
@Suppress("UNCHECKED_CAST")
Connection(it) as CONNECTION
},
loggerName)
/**
* The client is both SYNC and ASYNC. It starts off SYNC (blocks thread until it's done), then once it's connected to the server, it's
* ASYNC.
*
* @param config these are the specific connection options
*/
constructor(config: Configuration)
: this(config,
{
@Suppress("UNCHECKED_CAST")
Connection(it) as CONNECTION
},
Client::class.java.simpleName)
companion object {
/**
* Gets the version number.
*/
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const val version = "5.15"
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/**
* Checks to see if a client (using the specified configuration) is running.
*
* This method should only be used to check if a client is running for a DIFFERENT configuration than the currently running client
*/
fun isRunning(configuration: Configuration): Boolean {
return AeronDriver(configuration).isRunning()
}
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init {
// Add this project to the updates system, which verifies this class + UUID + version information
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dorkbox.updates.Updates.add(Client::class.java, "5be42ae40cac49fb90dea86bc513141b", version)
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}
}
/**
* The network or IPC address for the client to connect to.
*
* For a network address, it can be:
* - a network name ("localhost", "loopback", "lo", "bob.example.org")
* - an IP address ("127.0.0.1", "123.123.123.123", "::1")
*
* For the IPC (Inter-Process-Communication) address. it must be:
* - the IPC integer ID, "0x1337c0de", "0x12312312", etc.
*/
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private var remoteAddress0: InetAddress? = IPv4.LOCALHOST
@Volatile
private var isConnected = false
// is valid when there is a connection to the server, otherwise it is null
private var connection0: CONNECTION? = null
// This is set by the client so if there is a "connect()" call in the the disconnect callback, we can have proper
// lock-stop ordering for how disconnect and connect work with each-other
// GUARANTEE that the callbacks for 'onDisconnect' happens-before the 'onConnect'.
private val lockStepForConnect = atomic<SuspendWaiter?>(null)
final override fun newException(message: String, cause: Throwable?): Throwable {
return ClientException(message, cause)
}
/**
* Will attempt to connect to the server, with a default 30 second connection timeout and will block until completed.
*
* Default connection is to localhost
*
* ### For a network address, it can be:
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* - a network name ("localhost", "bob.example.org")
* - an IP address ("127.0.0.1", "123.123.123.123", "::1")
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* - an InetAddress address
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* - if no address is specified, and IPC is disabled in the config, then localhost will be selected
*
* ### For the IPC (Inter-Process-Communication) it must be:
* - `connect()` (only if ipc is enabled in the configuration)
* - `connect("")` (only if ipc is enabled in the configuration)
* - `connectIpc()`
*
* ### Case does not matter, and "localhost" is the default.
*
* @param remoteAddress The network host or ip address
* @param connectionTimeoutSec wait for x seconds. 0 will wait indefinitely
* @param reliable true if we want to create a reliable connection (for UDP connections, is message loss acceptable?).
*
* @throws IllegalArgumentException if the remote address is invalid
* @throws ClientTimedOutException if the client is unable to connect in x amount of time
* @throws ClientRejectedException if the client connection is rejected
*/
@Suppress("BlockingMethodInNonBlockingContext")
fun connect(remoteAddress: String = "",
connectionTimeoutSec: Int = 30,
reliable: Boolean = true) {
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when {
// this is default IPC settings
remoteAddress.isEmpty() && config.enableIpc -> {
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connectIpc(connectionTimeoutSec = connectionTimeoutSec)
}
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IPv4.isPreferred -> {
// we have to check first if it's a valid IPv4 address. If not, maybe it's a DNS lookup
val inet4Address = if (IPv4.isValid(remoteAddress)) {
Inet4.toAddress(remoteAddress)
} else {
val client = DnsClient()
client.resolvedAddressTypes(ResolvedAddressTypes.IPV4_ONLY)
val records = client.resolve(remoteAddress)
client.stop()
records?.get(0)
}
if (inet4Address == null) {
throw IllegalArgumentException("The remote address '$remoteAddress' cannot be found.")
}
connect(remoteAddress = inet4Address,
connectionTimeoutSec = connectionTimeoutSec,
reliable = reliable
)
}
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IPv6.isPreferred -> {
// we have to check first if it's a valid IPv6 address. If not, maybe it's a DNS lookup
val inet6Address = if (IPv6.isValid(remoteAddress)) {
Inet6.toAddress(remoteAddress)
} else {
val client = DnsClient()
client.resolvedAddressTypes(ResolvedAddressTypes.IPV6_ONLY)
val records = client.resolve(remoteAddress)
client.stop()
records?.get(0)
}
if (inet6Address == null) {
throw IllegalArgumentException("The remote address '$remoteAddress' cannot be found.")
}
connect(remoteAddress = Inet6.toAddress(remoteAddress),
connectionTimeoutSec = connectionTimeoutSec,
reliable = reliable
)
}
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// if there is no preference, then try to connect via IPv4
else -> {
// we have to check first if it's a valid IPv4 address. If not, maybe it's a DNS lookup
val inetAddress = if (IP.isValid(remoteAddress)) {
IP.toAddress(remoteAddress)
} else {
val client = DnsClient()
client.resolvedAddressTypes(ResolvedAddressTypes.IPV4_PREFERRED)
val records = client.resolve(remoteAddress)
client.stop()
records?.get(0)
}
if (inetAddress == null) {
throw IllegalArgumentException("The remote address '$remoteAddress' cannot be found.")
}
connect(remoteAddress = inetAddress,
connectionTimeoutSec = connectionTimeoutSec,
reliable = reliable
)
}
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}
}
/**
* Will attempt to connect to the server, with a default 30 second connection timeout and will block until completed.
*
* Default connection is to localhost
*
* ### For a network address, it can be:
* - a network name ("localhost", "bob.example.org")
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* - an IP address ("127.0.0.1", "123.123.123.123", "::1")
* - an InetAddress address
*
* ### For the IPC (Inter-Process-Communication) it must be:
* - `connect()`
* - `connect("")`
* - `connectIpc()`
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*
* ### Case does not matter, and "localhost" is the default.
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*
* @param remoteAddress The network or if localhost, IPC address for the client to connect to
* @param connectionTimeoutSec wait for x seconds. 0 will wait indefinitely
* @param reliable true if we want to create a reliable connection (for UDP connections, is message loss acceptable?).
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*
* @throws IllegalArgumentException if the remote address is invalid
* @throws ClientTimedOutException if the client is unable to connect in x amount of time
* @throws ClientRejectedException if the client connection is rejected
*/
fun connect(remoteAddress: InetAddress,
connectionTimeoutSec: Int = 30,
reliable: Boolean = true) {
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// Default IPC ports are flipped because they are in the perspective of the SERVER
connect(remoteAddress = remoteAddress,
ipcPublicationId = AeronDriver.IPC_HANDSHAKE_STREAM_ID_SUB,
ipcSubscriptionId = AeronDriver.IPC_HANDSHAKE_STREAM_ID_PUB,
connectionTimeoutSec = connectionTimeoutSec,
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reliable = reliable)
}
/**
* Will attempt to connect to the server via IPC, with a default 30 second connection timeout and will block until completed.
*
* @param ipcPublicationId The IPC publication address for the client to connect to
* @param ipcSubscriptionId The IPC subscription address for the client to connect to
* @param connectionTimeoutSec wait for x seconds. 0 will wait indefinitely.
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*
* @throws IllegalArgumentException if the remote address is invalid
* @throws ClientTimedOutException if the client is unable to connect in x amount of time
* @throws ClientRejectedException if the client connection is rejected
*/
@Suppress("DuplicatedCode")
fun connectIpc(ipcPublicationId: Int = AeronDriver.IPC_HANDSHAKE_STREAM_ID_SUB,
ipcSubscriptionId: Int = AeronDriver.IPC_HANDSHAKE_STREAM_ID_PUB,
connectionTimeoutSec: Int = 30) {
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// Default IPC ports are flipped because they are in the perspective of the SERVER
require(ipcPublicationId != ipcSubscriptionId) { "IPC publication and subscription ports cannot be the same! The must match the server's configuration." }
connect(remoteAddress = null, // required!
ipcPublicationId = ipcPublicationId,
ipcSubscriptionId = ipcSubscriptionId,
connectionTimeoutSec = connectionTimeoutSec)
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}
/**
* Will attempt to connect to the server, with a default 30 second connection timeout and will block until completed.
*
* Default connection is to localhost
*
* ### For a network address, it can be:
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* - a network name ("localhost", "bob.example.org")
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* - an IP address ("127.0.0.1", "123.123.123.123", "::1")
* - an InetAddress address
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*
* ### For the IPC (Inter-Process-Communication) it must be:
* - `connect()`
* - `connect("")`
* - `connectIpc()`
*
* ### Case does not matter, and "localhost" is the default.
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*
* @param remoteAddress The network or if localhost, IPC address for the client to connect to
* @param ipcPublicationId The IPC publication address for the client to connect to
* @param ipcSubscriptionId The IPC subscription address for the client to connect to
* @param connectionTimeoutSec wait for x seconds. 0 will wait indefinitely.
* @param reliable true if we want to create a reliable connection (for UDP connections, is message loss acceptable?).
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*
* @throws IllegalArgumentException if the remote address is invalid
* @throws ClientTimedOutException if the client is unable to connect in x amount of time
* @throws ClientRejectedException if the client connection is rejected
* @throws ClientException if there are misc errors
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*/
@Suppress("DuplicatedCode")
private fun connect(remoteAddress: InetAddress? = null,
// Default IPC ports are flipped because they are in the perspective of the SERVER
ipcPublicationId: Int = AeronDriver.IPC_HANDSHAKE_STREAM_ID_SUB,
ipcSubscriptionId: Int = AeronDriver.IPC_HANDSHAKE_STREAM_ID_PUB,
connectionTimeoutSec: Int = 30,
reliable: Boolean = true) {
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require(connectionTimeoutSec >= 0) { "connectionTimeoutSec '$connectionTimeoutSec' is invalid. It must be >=0" }
if (isConnected) {
logger.error { "Unable to connect when already connected!" }
return
}
// localhost/loopback IP might not always be 127.0.0.1 or ::1
this.remoteAddress0 = remoteAddress
connection0 = null
// we are done with initial configuration, now initialize aeron and the general state of this endpoint
try {
initEndpointState()
} catch (e: Exception) {
logger.error(e) { "Unable to initialize the endpoint state" }
return
}
// only try to connect via IPv4 if we have a network interface that supports it!
if (remoteAddress is Inet4Address && !IPv4.isAvailable) {
require(false) { "Unable to connect to the IPv4 address ${IPv4.toString(remoteAddress)}, there are no IPv4 interfaces available!" }
}
// only try to connect via IPv6 if we have a network interface that supports it!
if (remoteAddress is Inet6Address && !IPv6.isAvailable) {
require(false) { "Unable to connect to the IPv6 address ${IPv6.toString(remoteAddress)}, there are no IPv6 interfaces available!" }
}
if (remoteAddress != null && remoteAddress.isAnyLocalAddress) {
require(false) { "Cannot connect to ${IP.toString(remoteAddress)} It is an invalid address!" }
}
// IPC can be enabled TWO ways!
// - config.enableIpc
// - NULL remoteAddress
// It is entirely possible that the server does not have IPC enabled!
val autoChangeToIpc =
(config.enableIpc && (remoteAddress == null || remoteAddress.isLoopbackAddress)) || (!config.enableIpc && remoteAddress == null)
val handshake = ClientHandshake(crypto, this, logger)
runBlocking {
val handshakeTimeout = 5
val timoutInNanos = TimeUnit.SECONDS.toNanos(connectionTimeoutSec.toLong())
val startTime = System.nanoTime()
while (timoutInNanos == 0L || System.nanoTime() - startTime < timoutInNanos) {
try {
val handshakeConnection = if (autoChangeToIpc) {
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buildIpcHandshake(
ipcSubscriptionId = ipcSubscriptionId,
ipcPublicationId = ipcPublicationId,
connectionTimeoutSec = handshakeTimeout,
reliable = reliable
)
} else {
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buildUdpHandshake(connectionTimeoutSec = handshakeTimeout, reliable = reliable)
}
logger.info { handshakeConnection.clientInfo }
connect0(handshake, handshakeConnection, handshakeTimeout)
// once we're done with the connection process, stop trying
break
} catch (e: ClientRetryException) {
handshake.reset()
// short delay, since it failed we want to limit the retry rate to something slower than "as fast as the CPU can do it"
delay(500)
if (logger.isTraceEnabled) {
logger.trace(e) { "Unable to connect to ${IP.toString(remoteAddress!!)}, retrying..." }
} else {
logger.info { "Unable to connect to ${IP.toString(remoteAddress!!)}, retrying..." }
}
} catch (e: Exception) {
logger.error(e) { "Un-recoverable error during handshake. Aborting." }
listenerManager.notifyError(e)
throw e
}
}
}
}
private suspend fun buildIpcHandshake(ipcSubscriptionId: Int, ipcPublicationId: Int, connectionTimeoutSec: Int, reliable: Boolean): MediaDriverConnection {
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if (remoteAddress == null) {
logger.info { "IPC enabled." }
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} else {
logger.info { "IPC for loopback enabled and aeron is already running. Auto-changing network connection from ${IP.toString(remoteAddress!!)} -> IPC" }
}
// MAYBE the server doesn't have IPC enabled? If no, we need to connect via network instead
val ipcConnection = IpcMediaDriverConnection(streamIdSubscription = ipcSubscriptionId,
streamId = ipcPublicationId,
sessionId = AeronDriver.RESERVED_SESSION_ID_INVALID
)
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// throws a ConnectTimedOutException if the client cannot connect for any reason to the server handshake ports
try {
ipcConnection.buildClient(aeronDriver, logger)
return ipcConnection
} catch (e: Exception) {
if (remoteAddress == null) {
// if we specified that we MUST use IPC, then we have to throw the exception, because there is no IPC
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val clientException = ClientException("Unable to connect via IPC to server. No address was specified", e)
ListenerManager.cleanStackTraceInternal(clientException)
throw clientException
}
}
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if (remoteAddress == null) {
// if we specified that we MUST use IPC, then we have to throw the exception, because there is no IPC
val clientException = ClientException("Unable to connect via IPC to server. No address was specified")
ListenerManager.cleanStackTraceInternal(clientException)
throw clientException
}
logger.info { "IPC for loopback enabled, but unable to connect. Retrying with address ${IP.toString(remoteAddress!!)}" }
// try a UDP connection instead
val udpConnection = UdpMediaDriverClientConnection(
address = remoteAddress!!,
publicationPort = config.subscriptionPort,
subscriptionPort = config.publicationPort,
streamId = AeronDriver.UDP_HANDSHAKE_STREAM_ID,
sessionId = AeronDriver.RESERVED_SESSION_ID_INVALID,
connectionTimeoutSec = connectionTimeoutSec,
isReliable = reliable
)
// throws a ConnectTimedOutException if the client cannot connect for any reason to the server handshake ports
udpConnection.buildClient(aeronDriver, logger)
return udpConnection
}
private suspend fun buildUdpHandshake(connectionTimeoutSec: Int, reliable: Boolean): MediaDriverConnection {
val test = UdpMediaDriverClientConnection(
address = remoteAddress!!,
publicationPort = config.subscriptionPort,
subscriptionPort = config.publicationPort,
streamId = AeronDriver.UDP_HANDSHAKE_STREAM_ID,
sessionId = AeronDriver.RESERVED_SESSION_ID_INVALID,
connectionTimeoutSec = connectionTimeoutSec,
isReliable = reliable
)
// throws a ConnectTimedOutException if the client cannot connect for any reason to the server handshake ports
test.buildClient(aeronDriver, logger)
return test
}
// the handshake process might have to restart this connection process.
private suspend fun connect0(handshake: ClientHandshake<CONNECTION>, handshakeConnection: MediaDriverConnection, connectionTimeoutSec: Int) {
// this will block until the connection timeout, and throw an exception if we were unable to connect with the server
val isUsingIPC = handshakeConnection is IpcMediaDriverConnection
// throws(ConnectTimedOutException::class, ClientRejectedException::class, ClientException::class)
val connectionInfo = handshake.hello(handshakeConnection, connectionTimeoutSec)
// VALIDATE:: check to see if the remote connection's public key has changed!
val validateRemoteAddress = if (isUsingIPC) {
PublicKeyValidationState.VALID
} else {
crypto.validateRemoteAddress(remoteAddress!!, remoteAddressString, connectionInfo.publicKey)
}
if (validateRemoteAddress == PublicKeyValidationState.INVALID) {
handshakeConnection.close()
val exception = ClientRejectedException("Connection to ${IP.toString(remoteAddress!!)} not allowed! Public key mismatch.")
logger.error(exception) { "Validation error" }
throw exception
}
// VALIDATE:: If the serialization DOES NOT match between the client/server, then the server will emit a log, and the
// client will timeout. SPECIFICALLY.... we do not give class serialization/registration info to the client - in case the client
// is rogue, we do not want to carelessly provide info.
// we are now connected, so we can connect to the NEW client-specific ports
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val clientConnection = if (isUsingIPC) {
IpcMediaDriverConnection(
sessionId = connectionInfo.sessionId,
// NOTE: pub/sub must be switched!
streamIdSubscription = connectionInfo.publicationPort,
streamId = connectionInfo.subscriptionPort)
}
else {
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UdpMediaDriverClientConnection(
address = (handshakeConnection as UdpMediaDriverClientConnection).address,
// NOTE: pub/sub must be switched!
publicationPort = connectionInfo.subscriptionPort,
subscriptionPort = connectionInfo.publicationPort,
streamId = connectionInfo.streamId,
sessionId = connectionInfo.sessionId,
connectionTimeoutSec = connectionTimeoutSec,
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isReliable = handshakeConnection.isReliable)
}
// we have to construct how the connection will communicate!
clientConnection.buildClient(aeronDriver, logger)
// only the client connects to the server, so here we have to connect. The server (when creating the new "connection" object)
// does not need to do anything
//
// throws a ConnectTimedOutException if the client cannot connect for any reason to the server-assigned client ports
logger.info { clientConnection.clientInfo }
///////////////
//// RMI
///////////////
// we set up our kryo information once we connect to a server (using the server's kryo registration details)
if (!serialization.finishInit(type, connectionInfo.kryoRegistrationDetails)) {
handshakeConnection.close()
// because we are getting the class registration details from the SERVER, this should never be the case.
// It is still and edge case where the reconstruction of the registration details fails (maybe because of custom serializers)
val exception = if (isUsingIPC) {
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ClientRejectedException("Connection to IPC has incorrect class registration details!!")
} else {
ClientRejectedException("Connection to ${IP.toString(remoteAddress!!)} has incorrect class registration details!!")
}
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ListenerManager.cleanStackTraceInternal(exception)
throw exception
}
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val newConnection: CONNECTION
if (isUsingIPC) {
newConnection = connectionFunc(ConnectionParams(this, clientConnection, PublicKeyValidationState.VALID, rmiConnectionSupport))
} else {
newConnection = connectionFunc(ConnectionParams(this, clientConnection, validateRemoteAddress, rmiConnectionSupport))
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remoteAddress!!
// VALIDATE are we allowed to connect to this server (now that we have the initial server information)
val permitConnection = listenerManager.notifyFilter(newConnection)
if (!permitConnection) {
handshakeConnection.close()
val exception = ClientRejectedException("Connection to ${IP.toString(remoteAddress!!)} was not permitted!")
ListenerManager.cleanStackTrace(exception)
logger.error(exception) { "Permission error" }
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throw exception
}
logger.info { "Adding new signature for ${IP.toString(remoteAddress!!)} : ${connectionInfo.publicKey.toHexString()}" }
storage.addRegisteredServerKey(remoteAddress!!, connectionInfo.publicKey)
}
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//////////////
/// Extra Close action
//////////////
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newConnection.closeAction = {
// this is called whenever connection.close() is called by the framework or via client.close()
// on the client, we want to GUARANTEE that the disconnect happens-before connect.
if (!lockStepForConnect.compareAndSet(null, SuspendWaiter())) {
logger.error { "Connection ${newConnection.id} : close lockStep for disconnect was in the wrong state!" }
}
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isConnected = false
// this is called whenever connection.close() is called by the framework or via client.close()
// make sure to call our client.notifyDisconnect() callbacks
// this always has to be on event dispatch, otherwise we can have weird logic loops if we reconnect within a disconnect callback
actionDispatch.eventLoop {
listenerManager.notifyDisconnect(connection)
lockStepForConnect.getAndSet(null)?.cancel()
}
}
connection0 = newConnection
addConnection(newConnection)
logger.error { "Connection created, finishing handshake: ${handshake.connectKey}" }
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// tell the server our connection handshake is done, and the connection can now listen for data.
// also closes the handshake (will also throw connect timeout exception)
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val canFinishConnecting: Boolean
runBlocking {
// this value matches the server, and allows for a more robust connection attempt
val successAttemptTimeout = config.connectionCloseTimeoutInSeconds * 2
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canFinishConnecting = try {
handshake.done(handshakeConnection, successAttemptTimeout)
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} catch (e: ClientException) {
logger.error(e) { "Error during handshake" }
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false
}
}
if (canFinishConnecting) {
isConnected = true
// this forces the current thread to WAIT until poll system has started
val waiter = SuspendWaiter()
// have to make a new thread to listen for incoming data!
// SUBSCRIPTIONS ARE NOT THREAD SAFE! Only one thread at a time can poll them
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// these have to be in two SEPARATE actionDispatch.launch commands.... otherwise...
// if something inside-of notifyConnect is blocking or suspends, then polling will never happen!
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actionDispatch.launch {
waiter.doNotify()
val pollIdleStrategy = config.pollIdleStrategy
while (!isShutdown()) {
if (newConnection.isClosedViaAeron()) {
// If the connection has either been closed, or has expired, it needs to be cleaned-up/deleted.
logger.debug { "[${newConnection.id}] connection expired" }
// event-loop is required, because we want to run this code AFTER the current coroutine has finished. This prevents
// odd race conditions when a client is restarted. Can only be run from inside another co-routine!
actionDispatch.eventLoop {
// NOTE: We do not shutdown the client!! The client is only closed by explicitly calling `client.close()`
newConnection.close()
}
return@launch
}
else {
// Polls the AERON media driver subscription channel for incoming messages
val pollCount = newConnection.pollSubscriptions()
// 0 means we idle. >0 means reset and don't idle (because there are likely more poll events)
pollIdleStrategy.idle(pollCount)
}
}
}
actionDispatch.eventLoop {
waiter.doWait()
lockStepForConnect.value?.doWait()
listenerManager.notifyConnect(newConnection)
lockStepForConnect.lazySet(null)
}
} else {
close()
val exception = ClientRejectedException("Unable to connect with server: ${handshakeConnection.clientInfo}")
ListenerManager.cleanStackTrace(exception)
throw exception
}
}
/**
* true if the remote public key changed. This can be useful if specific actions are necessary when the key has changed.
*/
val remoteKeyHasChanged: Boolean
get() = connection.hasRemoteKeyChanged()
/**
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* the remote address
*/
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val remoteAddress: InetAddress?
get() = remoteAddress0
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/**
* the remote address, as a string.
*/
val remoteAddressString: String
get() {
return when (val address = remoteAddress) {
is Inet4Address -> IPv4.toString(address)
is Inet6Address -> IPv6.toString(address, true)
else -> "ipc"
}
}
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/**
* true if this connection is an IPC connection
*/
val isIPC: Boolean
get() = connection.isIpc
/**
* @return true if this connection is a network connection
*/
val isNetwork: Boolean
get() = connection.isNetwork
/**
* @return the connection (TCP or IPC) id of this connection.
*/
val id: Int
get() = connection.id
/**
* the connection used by the client, this is only valid after the client has connected
*/
val connection: CONNECTION
get() = connection0 as CONNECTION
/**
* Sends a message to the server, if the connection is closed for any reason, this returns false.
*
* @return true if the message was sent successfully, false if the connection has been closed
*/
suspend fun send(message: Any): Boolean {
val c = connection0
return if (c != null) {
c.send(message)
} else {
val exception = ClientException("Cannot send a message when there is no connection!")
logger.error(exception) { "No connection!" }
false
}
}
/**
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* Sends a message to the server, if the connection is closed for any reason, this returns false.
*
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* @return true if the message was sent successfully, false if the connection has been closed
*/
fun sendBlocking(message: Any): Boolean {
return runBlocking {
send(message)
}
}
/**
* Sends a "ping" packet to measure **ROUND TRIP** time to the remote connection.
*
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* @param function called when the ping returns (ie: update time/latency counters/metrics/etc)
*
* @return true if the ping was successfully sent to the client
*/
suspend fun ping(pingTimeoutSeconds: Int = PingManager.DEFAULT_TIMEOUT_SECONDS, function: suspend Ping.() -> Unit): Boolean {
val c = connection0
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if (c != null) {
return pingManager.ping(c, pingTimeoutSeconds, actionDispatch, responseManager, logger, function)
} else {
logger.error(ClientException("Cannot send a ping when there is no connection!")) { "No connection!" }
}
return false
}
/**
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* Sends a "ping" packet to measure **ROUND TRIP** time to the remote connection.
*
* @param function called when the ping returns (ie: update time/latency counters/metrics/etc)
*/
fun pingBlocking(pingTimeoutSeconds: Int = PingManager.DEFAULT_TIMEOUT_SECONDS, function: suspend Ping.() -> Unit): Boolean {
return runBlocking {
ping(pingTimeoutSeconds, function)
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}
}
/**
* Removes the specified host address from the list of registered server keys.
*/
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fun removeRegisteredServerKey(address: InetAddress) {
val savedPublicKey = storage.getRegisteredServerKey(address)
if (savedPublicKey != null) {
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logger.debug { "Deleting remote IP address key $address" }
storage.removeRegisteredServerKey(address)
}
}
// no impl
final override fun close0() {
// when we close(), don't permit reconnect. add "close(boolean)" (aka "shutdown"), to deny a connect request (and permanently stay closed)
}
}