Updated comments

This commit is contained in:
nathan 2015-10-27 01:37:23 +01:00
parent 2b50a19701
commit 6cd0974803

View File

@ -103,10 +103,16 @@ class EndPoint<C extends Connection> {
* truncate and IPv6 routers drop a large packet. That's why it is * truncate and IPv6 routers drop a large packet. That's why it is
* safe to send small packets in UDP. * safe to send small packets in UDP.
* <p/> * <p/>
* 512 is recommended to prevent fragmentation. * To fit into that magic 576-byte MTU and avoid fragmentation, your
* This can be set higher on an internal lan! (or use UDT to make UDP transfers easy) * UDP payload should be restricted by 576-60-8=508 bytes.
*
* This can be set higher on an internal lan! (or use UDT to make UDP
* transfers easy)
*
* DON'T go higher that 1400 over the internet, but 9k is possible
* with jumbo frames on a local network (if it's supported)
*/ */
public static int udpMaxSize = 512; public static int udpMaxSize = 508;
static { static {