Renamed active target FPS constant

This commit is contained in:
nathan 2015-11-20 11:16:09 +01:00
parent 1a9da06ba0
commit 766134b209

View File

@ -1,7 +1,7 @@
package dorkbox.util.swing;
import dorkbox.util.ActionHandlerLong;
import dorkbox.util.SystemProps;
import dorkbox.util.Property;
import javax.swing.JFrame;
import java.awt.Graphics;
@ -12,6 +12,11 @@ import java.awt.image.BufferStrategy;
* Loop that controls the active rendering process
*/
class ActiveRenderLoop implements Runnable {
@Property
/** How many frames per second we want the Swing ActiveRender thread to run at */
public static int TARGET_FPS = 30;
@SuppressWarnings("WhileLoopReplaceableByForEach")
@Override
public
@ -19,7 +24,6 @@ class ActiveRenderLoop implements Runnable {
long lastTime = System.nanoTime();
// 30 FPS is usually just fine. This isn't a game where we need 60+ FPS. We permit this to be changed though, just in case it is.
final int TARGET_FPS = SystemProps.ActiveRenderTargetFPS;
final long OPTIMAL_TIME = 1000000000 / TARGET_FPS;
Graphics graphics = null;