From b492e97f47e8b7089ba65082eec63377c8077d30 Mon Sep 17 00:00:00 2001 From: nathan Date: Sat, 2 Apr 2016 19:30:29 +0200 Subject: [PATCH] Added FastThreadLocal --- .../src/dorkbox/util/FastThreadLocal.java | 117 ++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 Dorkbox-Util/src/dorkbox/util/FastThreadLocal.java diff --git a/Dorkbox-Util/src/dorkbox/util/FastThreadLocal.java b/Dorkbox-Util/src/dorkbox/util/FastThreadLocal.java new file mode 100644 index 0000000..7950c3d --- /dev/null +++ b/Dorkbox-Util/src/dorkbox/util/FastThreadLocal.java @@ -0,0 +1,117 @@ +/* + * Copyright © 2012-2014 Lightweight Java Game Library Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * - Redistributions of source code must retain the above copyright notice, this list + * of conditions and the following disclaimer. + * - Redistributions in binary form must reproduce the above copyright notice, this + * list of conditions and the following disclaimer in the documentation and/or + * other materials provided with the distribution. + * - Neither the name of 'Light Weight Java Game Library' nor the names of its + * contributors may be used to endorse or promote products derived from this + * software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING + * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGE. + */ +package dorkbox.util; + +import java.util.Arrays; + +/** + * Fast {@code ThreadLocal} implementation, adapted from the + * LibStruct library. + * + *

This implementation replaces the {@code ThreadLocalMap} lookup in {@link ThreadLocal} with a simple array access. The big advantage of this method is + * that thread-local accesses are identified as invariant by the JVM, which enables significant code-motion optimizations.

+ * + *

The underlying array contains a slot for each thread that uses the {@link FastThreadLocal} instance. The slot is indexed by {@link Thread#getId()}. The + * array grows if necessary when the {@link #set} method is called.

+ * + *

It is assumed that usages of this class will be read heavy, so any contention/false-sharing issues caused by the {@link #set} method are ignored.

+ * + * @param the thread-local value type + * + * @author Riven + * @see java.lang.ThreadLocal + */ +public class FastThreadLocal { + + @SuppressWarnings("unchecked") + private T[] threadIDMap = (T[])new Object[1]; + + /** Creates a thread local variable. */ + public FastThreadLocal() { + } + + /** + * Returns the current thread's "initial value" for this thread-local variable. + * + * @see ThreadLocal#initialValue() + */ + public T initialValue() { + return null; + } + + /** + * Sets the current thread's copy of this thread-local variable to the specified value. + * + * @param value the value to be stored in the current thread's copy of this thread-local. + * + * @see ThreadLocal#set(T) + */ + public void set(T value) { + int id = (int)Thread.currentThread().getId(); + + synchronized ( this ) { + int len = threadIDMap.length; + if (len <= id) { + threadIDMap = Arrays.copyOf(threadIDMap, id + 1); + } + + threadIDMap[id] = value; + } + } + + /** + * Returns the value in the current thread's copy of this thread-local variable. + * + * @see ThreadLocal#get() + */ + public final T get() { + int id = (int)Thread.currentThread().getId(); + + T[] threadIDMap = this.threadIDMap; // It's OK if the array is resized after this access, will just use the old array. + + T value = threadIDMap.length <= id ? null : threadIDMap[id]; + + if ( value == null ) { + value = initialValue(); + set(value); + } + + return value; + } + + /** + * Removes the current thread's value for this thread-local variable. + * + * @see ThreadLocal#remove() + */ + public void remove() { + set(null); + } + +}