Changed how to fully load images. Moved ActionHandler classes to their respective projects (common util project is nice, but unnecessary for a single file)
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@ -1,21 +0,0 @@
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/*
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* Copyright 2015 dorkbox, llc
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package dorkbox.util;
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public
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interface ActionHandler<T> {
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void handle(T value);
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}
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@ -1,21 +0,0 @@
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/*
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* Copyright 2015 dorkbox, llc
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package dorkbox.util;
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public
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interface ActionHandlerLong {
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void handle(long value);
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}
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@ -17,9 +17,11 @@ package dorkbox.util;
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import java.awt.AlphaComposite;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.MediaTracker;
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import java.awt.RenderingHints;
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import java.awt.image.BufferedImage;
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import java.io.ByteArrayOutputStream;
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@ -29,6 +31,7 @@ import java.io.IOException;
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import java.io.InputStream;
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import java.net.URL;
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import java.util.Iterator;
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import java.util.concurrent.atomic.AtomicInteger;
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import javax.imageio.ImageIO;
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import javax.imageio.ImageReader;
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@ -36,6 +39,8 @@ import javax.imageio.stream.ImageInputStream;
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import javax.swing.Icon;
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import javax.swing.ImageIcon;
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import org.slf4j.LoggerFactory;
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import dorkbox.os.OS;
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@SuppressWarnings("WeakerAccess")
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@ -161,7 +166,7 @@ class ImageUtil {
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image = new ImageIcon(systemResource).getImage();
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}
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image = ImageUtil.getImageImmediate(image);
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ImageUtil.waitForImageLoad(image);
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// make whatever dirs we need to.
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boolean mkdirs = newFile.getParentFile()
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@ -379,22 +384,41 @@ class ImageUtil {
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throw new IOException("Unable to read file inputStream for image size data.");
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}
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private static final Object mediaTrackerLock = new Object();
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private static final AtomicInteger imageTrackerIndex = new AtomicInteger(0);
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private static MediaTracker tracker = null;
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/**
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* Because of the way image loading works in Java, if one wants to IMMEDIATELY get a fully loaded image, one must resort to "hacks"
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* by loading the image twice.
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* Wait until the image is fully loaded and then init the graphics.
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*
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* @param image the image you want load immediately
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*
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* @return a fully loaded image
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*/
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public static
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Image getImageImmediate(final Image image) {
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// have to do this twice, so that it will finish loading the image (weird callback stuff is required if we don't do this)
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image.flush();
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void waitForImageLoad(final Image image) {
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int imageId = imageTrackerIndex.getAndIncrement();
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final Image loadedImage = new ImageIcon(image).getImage();
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loadedImage.flush();
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// make sure the image if fully loaded
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synchronized (mediaTrackerLock) {
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if (tracker == null) {
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tracker = new MediaTracker(new Component() {});
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}
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return loadedImage;
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tracker.addImage(image, imageId);
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}
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try {
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tracker.waitForID(imageId);
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if (tracker.isErrorID(imageId)) {
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LoggerFactory.getLogger(ImageUtil.class).error("Error loading image!");
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}
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}
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catch (InterruptedException ignored) {
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} finally {
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synchronized (mediaTrackerLock) {
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tracker.removeImage(image);
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}
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}
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}
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}
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