Fixed issue with "out of order" event dispatch execution for GTK.

Runnables are now added to a FIFO queue when executed during GTK
execution.
This commit is contained in:
nathan 2017-09-17 21:05:14 +02:00
parent 0d73eb6b1e
commit f303b6cca2
1 changed files with 130 additions and 62 deletions

View File

@ -39,8 +39,11 @@ class GtkEventDispatch {
// have to save these in a field to prevent GC on the objects (since they go out-of-scope from java)
private static final LinkedList<Object> gtkCallbacks = new LinkedList<Object>();
// this contains 'runnable's that have tried to be executed while on the dispatch thread. They are now executed on a queue instead.
private static final LinkedList<Runnable> eventDispatchQueue = new LinkedList<Runnable>();
// This is required because the EDT needs to have it's own value for this boolean, that is a different value than the main thread
private static ThreadLocal<Boolean> isDispatch = new ThreadLocal<Boolean>() {
public static ThreadLocal<Boolean> isDispatch = new ThreadLocal<Boolean>() {
@Override
protected
Boolean initialValue() {
@ -213,11 +216,76 @@ class GtkEventDispatch {
}
}
/**
* Runs all entries in the dispatch queue, until there are no more.
*/
private static void runDispatchQueue() {
while (true) {
Runnable remove;
synchronized (eventDispatchQueue) {
if (eventDispatchQueue.isEmpty()) {
return;
}
remove = eventDispatchQueue.remove(0);
}
// we are in the dispatch thread - so always run as such
dispatchAlways(true, remove);
}
}
private static
Runnable makeDispatchRunnable(final Runnable runnable) {
return new Runnable() {
@Override
public
void run() {
isDispatch.set(true);
try {
runnable.run();
} catch (Throwable t) {
LoggerFactory.getLogger(GtkEventDispatch.class).error("Error during GTK run loop: ", t);
}
runDispatchQueue();
isDispatch.set(false);
}
};
}
/**
* Best practices for GTK, is to call EVERYTHING for it on the GTK THREAD. This accomplishes that.
*/
public static
void dispatch(final Runnable runnable) {
dispatch(isDispatch.get(), runnable);
}
/**
* Best practices for GTK, is to call EVERYTHING for it on the GTK THREAD. This accomplishes that.
*/
private static
void dispatch(final boolean isDispatch, final Runnable runnable) {
// queue dispatch methods, to make sure that they occur in-order, and prevent items from adding children before they are ready.
if (isDispatch) {
synchronized (eventDispatchQueue) {
eventDispatchQueue.add(runnable);
}
return;
}
// any events that are dispatched DURING our dispatch method (either GTK/JavaFX/SWT/etc) will be queued in order.
final Runnable dispatchRunnable = makeDispatchRunnable(runnable);
dispatchAlways(false, dispatchRunnable);
}
/**
* Always run the dispatch event, even if we are in the dispatch thread. This is to make running the dispatch queue easier.
*/
private static
void dispatchAlways(final boolean isDispatch, final Runnable runnable) {
if (GtkLoader.alreadyRunningGTK) {
if (JavaFX.isLoaded) {
// JavaFX only
@ -228,7 +296,6 @@ class GtkEventDispatch {
else {
JavaFX.dispatch(runnable);
}
return;
}
@ -236,7 +303,6 @@ class GtkEventDispatch {
if (Swt.isEventThread()) {
// Run directly on the SWT event thread. If it's not on the dispatch thread, we can use raw GTK to put it there
runnable.run();
return;
}
}
@ -244,80 +310,77 @@ class GtkEventDispatch {
// not javafx
// gtk/swt are **mostly** the same in how events are dispatched, so we can use "raw" gtk methods for SWT
if (isDispatch.get()) {
// Run directly on the dispatch thread
if (isDispatch) {
// Run directly on the dispatch thread. This will be false unless we are running the dispatch queue.
runnable.run();
return;
}
else {
final FuncCallback callback = new FuncCallback() {
@Override
public
int callback(final Pointer data) {
synchronized (gtkCallbacks) {
gtkCallbacks.removeFirst(); // now that we've 'handled' it, we can remove it from our callback list
}
isDispatch.set(true);
try {
runnable.run();
} finally {
isDispatch.set(false);
}
return Gtk2.FALSE; // don't want to call this again
final FuncCallback callback = new FuncCallback() {
@Override
public
int callback(final Pointer data) {
synchronized (gtkCallbacks) {
gtkCallbacks.removeFirst(); // now that we've 'handled' it, we can remove it from our callback list
}
};
synchronized (gtkCallbacks) {
gtkCallbacks.offer(callback); // prevent GC from collecting this object before it can be called
runnable.run();
return Gtk2.FALSE; // don't want to call this again
}
};
// the correct way to do it. Add with a slightly higher value
Gtk2.gdk_threads_add_idle_full(100, callback, null, null);
synchronized (gtkCallbacks) {
gtkCallbacks.offer(callback); // prevent GC from collecting this object before it can be called
}
// the correct way to do it. Add with a slightly higher value
Gtk2.gdk_threads_add_idle_full(100, callback, null, null);
}
public static
void dispatchAndWait(final Runnable runnable) {
if (isDispatch.get()) {
// Run directly on the dispatch thread (should not "redispatch" this again)
runnable.run();
// if we are on the dispatch queue, do not block
Boolean isDispatch = GtkEventDispatch.isDispatch.get();
if (isDispatch) {
// don't block. The ORIGINAL call (before items were queued) will still be blocking. If the original call was a "normal"
// dispatch, then subsequent dispatchAndWait calls are irrelevant (as they happen in the GTK thread, and not the main thread).
dispatch(true, runnable);
return;
}
else {
final CountDownLatch countDownLatch = new CountDownLatch(1);
dispatch(new Runnable() {
@Override
public
void run() {
try {
runnable.run();
} catch (Exception e) {
LoggerFactory.getLogger(GtkEventDispatch.class).error("Error during GTK run loop: ", e);
} finally {
countDownLatch.countDown();
}
}
});
// this is slightly different than how swing does it. We have a timeout here so that we can make sure that updates on the GUI
// thread occur in REASONABLE time-frames, and alert the user if not.
try {
if (!countDownLatch.await(TIMEOUT, TimeUnit.SECONDS)) {
if (DEBUG) {
LoggerFactory.getLogger(GtkEventDispatch.class).error(
"Something is very wrong. The Event Dispatch Queue took longer than " + TIMEOUT + " seconds " +
"to complete.", new Exception(""));
}
else {
throw new RuntimeException("Something is very wrong. The Event Dispatch Queue took longer than " + TIMEOUT +
" seconds " + "to complete.");
}
final CountDownLatch countDownLatch = new CountDownLatch(1);
dispatch(false, new Runnable() {
@Override
public
void run() {
try {
runnable.run();
} catch (Exception e) {
LoggerFactory.getLogger(GtkEventDispatch.class).error("Error during GTK run loop: ", e);
} finally {
countDownLatch.countDown();
}
} catch (InterruptedException e) {
LoggerFactory.getLogger(GtkEventDispatch.class).error("Error waiting for dispatch to complete.", new Exception(""));
}
});
// this is slightly different than how swing does it. We have a timeout here so that we can make sure that updates on the GUI
// thread occur in REASONABLE time-frames, and alert the user if not.
try {
if (!countDownLatch.await(TIMEOUT, TimeUnit.SECONDS)) {
if (DEBUG) {
LoggerFactory.getLogger(GtkEventDispatch.class).error(
"Something is very wrong. The Event Dispatch Queue took longer than " + TIMEOUT + " seconds " +
"to complete.", new Exception(""));
}
else {
throw new RuntimeException("Something is very wrong. The Event Dispatch Queue took longer than " + TIMEOUT +
" seconds " + "to complete.");
}
}
} catch (InterruptedException e) {
LoggerFactory.getLogger(GtkEventDispatch.class).error("Error waiting for dispatch to complete.", new Exception(""));
}
}
@ -339,9 +402,14 @@ class GtkEventDispatch {
// toggled
callback.actionPerformed(null);
}
} finally {
isDispatch.set(false);
} catch (Throwable t) {
LoggerFactory.getLogger(GtkEventDispatch.class)
.error("Error during GTK click callback: ", t);
}
runDispatchQueue();
isDispatch.set(false);
}
public static synchronized
void shutdownGui() {