From d9f287586635a401b8d6a80614bee6dbebe2f18c Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 18:48:36 +0900 Subject: [PATCH 1/4] Replace layer_stack with layer_switch --- common.mk | 2 +- common/action.c | 50 +++++------ common/action.h | 39 ++++---- common/command.c | 4 +- common/layer_stack.c | 108 ----------------------- common/layer_switch.c | 68 ++++++++++++++ common/{layer_stack.h => layer_switch.h} | 35 +++----- keyboard/gh60/keymap_poker.h | 62 +++++-------- keyboard/gh60/keymap_poker_stack.h | 6 +- 9 files changed, 151 insertions(+), 223 deletions(-) delete mode 100644 common/layer_stack.c create mode 100644 common/layer_switch.c rename common/{layer_stack.h => layer_switch.h} (59%) diff --git a/common.mk b/common.mk index de22f2c..5fb76e7 100644 --- a/common.mk +++ b/common.mk @@ -3,7 +3,7 @@ SRC += $(COMMON_DIR)/host.c \ $(COMMON_DIR)/keyboard.c \ $(COMMON_DIR)/action.c \ $(COMMON_DIR)/action_macro.c \ - $(COMMON_DIR)/layer_stack.c \ + $(COMMON_DIR)/layer_switch.c \ $(COMMON_DIR)/keymap.c \ $(COMMON_DIR)/command.c \ $(COMMON_DIR)/timer.c \ diff --git a/common/action.c b/common/action.c index 9a8d755..4f0a5f9 100644 --- a/common/action.c +++ b/common/action.c @@ -24,7 +24,7 @@ along with this program. If not, see . #include "util.h" #include "debug.h" #include "action.h" -#include "layer_stack.h" +#include "layer_switch.h" /* default layer indicates base layer */ @@ -213,8 +213,8 @@ static action_t get_action(key_t key) action_t action; action.code = ACTION_NO; - /* layer stack */ - action = layer_stack_get_action(key); + /* layer_switch */ + action = layer_switch_get_action(key); if (action.code != ACTION_TRANSPARENT) { return action; } @@ -531,45 +531,38 @@ static void process_action(keyrecord_t *record) break; } break; - case ACT_LAYER_STACK: + case ACT_LAYER_SWITCH: switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_stack_remove_then_push(action.layer.val); - layer_stack_debug(); + layer_switch_on(action.layer.val); } else { - layer_stack_remove(action.layer.val); - layer_stack_debug(); + layer_switch_off(action.layer.val); } break; case LAYER_ON_PRESS: if (event.pressed) { - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); } break; case LAYER_ON_BOTH: - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - debug("LAYER_STACK: tap toggle(press).\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: tap toggle(press).\n"); + layer_switch_inv(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { - debug("LAYER_STACK: tap toggle(release).\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: tap toggle(release).\n"); + layer_switch_inv(action.layer.val); } } break; @@ -577,21 +570,19 @@ static void process_action(keyrecord_t *record) // tap key if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_STACK: Tap: register_code\n"); + debug("LAYER_SWITCH: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_STACK: No tap: layer_stack(on press)\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); + layer_switch_inv(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_STACK: Tap: unregister_code\n"); + debug("LAYER_SWITCH: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_STACK: No tap: layer_stack(on release)\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); + layer_switch_inv(action.layer.val); } } break; @@ -898,6 +889,7 @@ bool sending_anykey(void) host_last_sysytem_report() || host_last_consumer_report()); } +// TODO: rename or reinpl with new layer_switch.c void layer_switch(uint8_t new_layer) { if (current_layer != new_layer) { @@ -966,7 +958,7 @@ static void debug_action(action_t action) case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; case ACT_LAYER: debug("ACT_LAYER"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; - case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break; + case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; diff --git a/common/action.h b/common/action.h index 96b8ba2..1d00e02 100644 --- a/common/action.h +++ b/common/action.h @@ -163,9 +163,6 @@ bool waiting_buffer_has_anykey_pressed(void); * Layer Actions * ------------- * ACT_LAYER(1000): Set layer - * ACT_LAYER_BIT(1001): Bit-op layer - * ACT_LAYER_STACK: Layer stack - * * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) * 1000|LLLL|0000 0001 set current layer on press * 1000|LLLL|0000 0010 set current layer on release @@ -175,6 +172,7 @@ bool waiting_buffer_has_anykey_pressed(void); * 1000|DDDD|1111 1111 set default layer on press * L: 0 means default layer * + * ACT_LAYER_BIT(1001): Bit-op layer * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) * 1001|BBBB|0000 0001 bit-xor current layer on press * 1001|BBBB|0000 0010 bit-xor current layer on release @@ -183,12 +181,13 @@ bool waiting_buffer_has_anykey_pressed(void); * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps * 1001|BBBB|1111 1111 bit-xor default layer on both * - * 1011|LLLL|0000 0000 push on press and remove on release(momentary) - * 1011|LLLL|0000 0001 push or remove on press - * 1011|LLLL|0000 0010 push or remove on release - * 1011|LLLL|0000 0011 push or remove on both - * 1011|LLLL| keycode push or remove on hold and send key on tap - * 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps + * ACT_LAYER_SWITCH: Switch + * 1011|LLLL|0000 0000 On on press and Off on release(momentary) + * 1011|LLLL|0000 0001 Invert on press + * 1011|LLLL|0000 0010 Invert on release + * 1011|LLLL|0000 0011 Invert on both + * 1011|LLLL| keycode Invert on hold and send key on tap + * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps * 1011|LLLL|1111 1111 (not used) * * @@ -219,7 +218,7 @@ enum action_kind_id { ACT_LAYER = 0b1000, ACT_LAYER_BIT = 0b1001, - ACT_LAYER_STACK = 0b1011, + ACT_LAYER_SWITCH = 0b1011, ACT_MACRO = 0b1100, ACT_COMMAND = 0b1110, @@ -233,7 +232,7 @@ enum action_kind_id { #define ACTION(kind, param) ((kind)<<12 | (param)) #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) -/* +/* * Key */ #define ACTION_KEY(key) ACTION(ACT_LMODS, key) @@ -316,17 +315,17 @@ enum layer_codes { #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) #define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) /* - * Layer Stack + * Layer SWITCH */ /* momentary */ -#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer) -#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY) -#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer) -#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS) -#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE) -#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH) -#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE) -#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key)) +#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer) +#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY) +#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer) +#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS) +#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE) +#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH) +#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE) +#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key)) /* diff --git a/common/command.c b/common/command.c index c5b9f04..82f647c 100644 --- a/common/command.c +++ b/common/command.c @@ -26,8 +26,8 @@ along with this program. If not, see . #include "timer.h" #include "keyboard.h" #include "bootloader.h" +#include "layer_switch.h" #include "command.h" -#include "layer_stack.h" #ifdef MOUSEKEY_ENABLE #include "mousekey.h" @@ -549,6 +549,6 @@ static void switch_default_layer(uint8_t layer) default_layer = layer; current_layer = 0; /* 0 means default_layer */ - layer_stack_clear(); + layer_switch_clear(); clear_keyboard(); } diff --git a/common/layer_stack.c b/common/layer_stack.c deleted file mode 100644 index 0076bf7..0000000 --- a/common/layer_stack.c +++ /dev/null @@ -1,108 +0,0 @@ -#include -#include "keyboard.h" -#include "layer_stack.h" -#include "debug.h" - - -static uint8_t top_layer = 0; - -/* [0] always works as sentinel and not used for store.*/ -static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; - - -void layer_stack_clear(void) -{ - for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) { - layer_stack[i] = (layer_item_t){ .layer = 0, - .next = 0, - .used = false }; - } -} - -bool layer_stack_push(uint8_t layer) -{ - for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { - if (!layer_stack[i].used) { - layer_stack[i] = (layer_item_t){ .layer = layer, - .next = top_layer, - .used = true }; - top_layer = i; - return true; - } - } - return false; -} - -bool layer_stack_pop(void) -{ - if (layer_stack[top_layer].used) { - uint8_t popped = top_layer; - top_layer = layer_stack[popped].next; - layer_stack[popped] = (layer_item_t){}; - return true; - } - return false; -} - -bool layer_stack_remove(uint8_t layer) -{ - if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { - layer_stack_pop(); - debug("layer_stack_remove: top_layer\n"); - return true; - } - - for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { - debug("layer_stack_remove: ["); debug_dec(i); debug("]"); - debug_dec(layer_stack[i].layer); debug("\n"); - uint8_t removed = layer_stack[i].next; - if (layer_stack[removed].used && layer_stack[removed].layer == layer) { - layer_stack[i].next = layer_stack[removed].next; - layer_stack[removed] = (layer_item_t){}; - debug("layer_stack_remove: removed.\n"); - return true; - } - } - return false; -} - -bool layer_stack_remove_then_push(uint8_t layer) -{ - layer_stack_remove(layer); - return layer_stack_push(layer); -} - -bool layer_stack_remove_or_push(uint8_t layer) -{ - return (layer_stack_remove(layer)) || layer_stack_push(layer); -} - -void layer_stack_debug(void) -{ - debug("layer_stack: "); - layer_item_t item = layer_stack[top_layer]; - while (item.used) { - debug_dec(item.layer); - debug("["); debug_dec(item.next); debug("] "); - item = layer_stack[item.next]; - } - debug("\n"); -} - -action_t layer_stack_get_action(key_t key) -{ - action_t action; - action.code = ACTION_TRANSPARENT; - - /* layer stack */ - for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { - action = action_for_key(i.layer, key); - if (action.code != ACTION_TRANSPARENT) { - layer_stack_debug(); - debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); - return action; - } - debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); - } - return action; -} diff --git a/common/layer_switch.c b/common/layer_switch.c new file mode 100644 index 0000000..9bc804e --- /dev/null +++ b/common/layer_switch.c @@ -0,0 +1,68 @@ +#include +#include "keyboard.h" +#include "action.h" +#include "debug.h" +#include "layer_switch.h" + + +uint16_t layer_switch_stat = 0; + + +uint16_t layer_switch_stat_get(void) +{ + return layer_switch_stat; +} + +void layer_switch_stat_set(uint16_t stat) +{ + layer_switch_stat = stat; + layer_switch_debug(); +} + +void layer_switch_clear(void) +{ + layer_switch_stat = 0; + layer_switch_debug(); +} + +void layer_switch_on(uint8_t layer) +{ + layer_switch_stat |= (1<= 0; i--) { + if (layer_switch_stat & (1<. */ -#ifndef LAYER_STACK_H -#define LAYER_STACK_H +#ifndef LAYER_SWITCH_H +#define LAYER_SWITCH_H #include +#include "keyboard.h" #include "action.h" +uint16_t layer_switch_stat; -/* - * Layer stack - */ -#define LAYER_STACK_SIZE 8 -typedef struct { - uint8_t layer:4; - uint8_t next:3; - bool used; -} layer_item_t; - - -void layer_stack_clear(void); -bool layer_stack_push(uint8_t layer); -bool layer_stack_pop(void); -bool layer_stack_remove(uint8_t layer); -bool layer_stack_remove_then_push(uint8_t layer); -bool layer_stack_remove_or_push(uint8_t layer); -void layer_stack_debug(void); -action_t layer_stack_get_action(key_t key); +uint16_t layer_switch_stat_get(void); +void layer_switch_stat_set(uint16_t stat); +void layer_switch_clear(void); +void layer_switch_on(uint8_t layer); +void layer_switch_off(uint8_t layer); +/* invert state */ +void layer_switch_inv(uint8_t layer); +void layer_switch_debug(void); +action_t layer_switch_get_action(key_t key); #endif - diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 7dc4efe..08c24f9 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -20,59 +20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer x001: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), + /* Layer 1: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* Layer x010: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), + /* Layer 2: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer x011: Poker with Arrow and Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* - * Poker Momentary Fn Layer - */ - /* Layer x100: Poker Default + Fn'd */ + TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), + /* Layer 3: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x101: Poker with Arrow + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ + TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), + + /* Layer 4: Poker Default + Fn'd */ KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* Layer x110: Poker with Esc + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ + TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), + /* Layer 5: Poker Default + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x111: Poker with Arrow and Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), + /* colemak */ [8] = KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -101,9 +86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) + [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) + [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn + [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn }; diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h index 4c10193..b074aba 100644 --- a/keyboard/gh60/keymap_poker_stack.h +++ b/keyboard/gh60/keymap_poker_stack.h @@ -70,8 +70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn + [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; From 0142b571c46c7db314063615c956cbc5ec9720f1 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 16 Feb 2013 02:58:19 +0900 Subject: [PATCH 2/4] Add keymaps of gh60 - keymap_poker.h poker emulation - keymap_poker_set.h poker emulation with Esc fix and cursor fix - keymap_poker_bit.h poker emulation with Esc fix and cursor fix --- keyboard/gh60/Makefile.lufa | 7 +- keyboard/gh60/Makefile.pjrc | 7 +- keyboard/gh60/README.md | 2 +- keyboard/gh60/keymap.c | 6 +- .../{keymap_poker.h => keymap_poker_bit.h} | 62 ++++++---- keyboard/gh60/keymap_poker_set.h | 110 ++++++++++++++++++ keyboard/gh60/keymap_poker_stack.h | 77 ------------ 7 files changed, 163 insertions(+), 108 deletions(-) rename keyboard/gh60/{keymap_poker.h => keymap_poker_bit.h} (66%) create mode 100644 keyboard/gh60/keymap_poker_set.h delete mode 100644 keyboard/gh60/keymap_poker_stack.h diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index 7548d47..9adec24 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -125,5 +125,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK -poker_stack: all +poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET +poker_bit: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index 8bca165..4559ce3 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc @@ -95,5 +95,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK -poker_stack: all +poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET +poker_bit: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index 405ab3d..c11f2ae 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail. `-----------------------------------------------------------' ### 2 Poker keymap -Poker layer emulation without Esc/grave bug :) +Poker layer emulation See [keymap_poker.h](keymap_poker.h) for detail. diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 9438782..8739aa1 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -64,8 +64,10 @@ along with this program. If not, see . #include "keymap_plain.h" #elif defined(KEYMAP_POKER) #include "keymap_poker.h" -#elif defined(KEYMAP_POKER_STACK) - #include "keymap_poker_stack.h" +#elif defined(KEYMAP_POKER_SET) + #include "keymap_poker_set.h" +#elif defined(KEYMAP_POKER_BIT) + #include "keymap_poker_bit.h" #else static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker_bit.h similarity index 66% rename from keyboard/gh60/keymap_poker.h rename to keyboard/gh60/keymap_poker_bit.h index 08c24f9..7dc4efe 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker_bit.h @@ -20,44 +20,59 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), - /* Layer 1: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* Layer x001: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), - /* Layer 2: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* Layer x010: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), - /* Layer 3: Poker Default + Fn'd */ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer x011: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* + * Poker Momentary Fn Layer + */ + /* Layer x100: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), - - /* Layer 4: Poker Default + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x101: Poker with Arrow + Fn'd */ KEYMAP_ANSI( - TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), - /* Layer 5: Poker Default + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + /* Layer x110: Poker with Esc + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), - + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x111: Poker with Arrow and Esc + Fn'd */ + KEYMAP_ANSI( + GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), /* colemak */ [8] = KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -86,10 +101,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn - [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn + [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h new file mode 100644 index 0000000..9d77617 --- /dev/null +++ b/keyboard/gh60/keymap_poker_set.h @@ -0,0 +1,110 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + /* Layer 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), + /* Layer 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer 6: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), + /* Layer 7: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), + /* Layer 8: Poker Fn'd arrow */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), + /* Layer 9: Poker Fn'd Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), + /* Layer 10: Poker Fn'd Arrow + Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press + [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press + [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press + [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press + + [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release + [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release + [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release + [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release + + [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) +}; diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h deleted file mode 100644 index b074aba..0000000 --- a/keyboard/gh60/keymap_poker_stack.h +++ /dev/null @@ -1,77 +0,0 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Poker Layer - */ - /* Layer x000: Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer 1: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), - /* Layer 2: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), - /* Layer 3: Poker Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), - /* colemak */ - [4] = KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), -}; - -/* - * Fn action definition - */ -static const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) -}; From e324fa29187dff7868d9d7fd378e0e46d77107a5 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 16 Feb 2013 04:05:58 +0900 Subject: [PATCH 3/4] Rewrite layer action with layer_switch --- common/action.c | 107 ++++++++++++++++-------------------------- common/action.h | 35 ++++++-------- common/command.c | 7 +-- common/layer_switch.c | 66 ++++++++++++++++++++------ common/layer_switch.h | 33 +++++++++++-- common/util.c | 11 +++++ common/util.h | 1 + 7 files changed, 148 insertions(+), 112 deletions(-) diff --git a/common/action.c b/common/action.c index 4f0a5f9..246fd99 100644 --- a/common/action.c +++ b/common/action.c @@ -27,12 +27,6 @@ along with this program. If not, see . #include "layer_switch.h" -/* default layer indicates base layer */ -uint8_t default_layer = 0; -/* current layer indicates active layer at this time */ -uint8_t current_layer = 0; - - static void process_action(keyrecord_t *record); static bool process_tapping(keyrecord_t *record); static void waiting_buffer_scan_tap(void); @@ -219,17 +213,8 @@ static action_t get_action(key_t key) return action; } - /* current layer: 0 means default layer */ - if (current_layer) { - action = action_for_key(current_layer, key); - if (action.code != ACTION_TRANSPARENT) { - debug("current layer: used. "); debug_dec(current_layer); debug("\n"); - return action; - } - } - /* default layer */ - debug("default layer: used. \n"); + //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n"); action = action_for_key(default_layer, key); return action; } @@ -242,7 +227,8 @@ static void process_action(keyrecord_t *record) if (IS_NOEVENT(event)) { return; } action_t action = get_action(event.key); - debug("ACTION: "); debug_action(action); debug("\n"); + debug("ACTION: "); debug_action(action); debug(" "); + layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n"); switch (action.kind.id) { /* Key and Mods */ @@ -383,57 +369,57 @@ static void process_action(keyrecord_t *record) break; /* Layer key */ - case ACT_LAYER: + case ACT_LAYER_SET: switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } else { // NOTE: This is needed by legacy keymap support - layer_switch(0); + layer_switch_move(0); } break; case LAYER_ON_PRESS: if (event.pressed) { - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } break; case LAYER_ON_BOTH: - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } } else { if (tap_count >= TAPPING_TOGGLE) { debug("LAYER_PRESSED: tap toggle.\n"); - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } } break; case LAYER_SET_DEFAULT_ON_PRESS: if (event.pressed) { default_layer = action.layer.val; - layer_switch(0); + layer_switch_move(0); } break; case LAYER_SET_DEFAULT_ON_RELEASE: if (!event.pressed) { default_layer = action.layer.val; - layer_switch(0); + layer_switch_move(0); } break; case LAYER_SET_DEFAULT_ON_BOTH: default_layer = action.layer.val; - layer_switch(0); + layer_switch_move(0); break; default: /* tap key */ @@ -443,7 +429,7 @@ static void process_action(keyrecord_t *record) register_code(action.layer.code); } else { debug("LAYER_SET: No tap: layer_set(on press)\n"); - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { @@ -452,7 +438,7 @@ static void process_action(keyrecord_t *record) } else { // NOTE: This is needed by legacy keymap support debug("LAYER_SET: No tap: return to default layer(on release)\n"); - layer_switch(0); + layer_switch_move(0); } } break; @@ -462,52 +448,52 @@ static void process_action(keyrecord_t *record) switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_switch(current_layer | action.layer.val); + layer_switch_move(layer_switch_get_layer() | action.layer.val); } else { - layer_switch(current_layer & ~action.layer.val); + layer_switch_move(layer_switch_get_layer() & ~action.layer.val); } break; case LAYER_ON_PRESS: if (event.pressed) { - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } break; case LAYER_ON_BOTH: - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { debug("LAYER_BIT: tap toggle(press).\n"); - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { debug("LAYER_BIT: tap toggle(release).\n"); - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } } break; case LAYER_SET_DEFAULT_ON_PRESS: if (event.pressed) { default_layer = default_layer ^ action.layer.val; - layer_switch(0); + layer_switch_move(default_layer); } break; case LAYER_SET_DEFAULT_ON_RELEASE: if (!event.pressed) { default_layer = default_layer ^ action.layer.val; - layer_switch(0); + layer_switch_move(default_layer); } break; case LAYER_SET_DEFAULT_ON_BOTH: default_layer = default_layer ^ action.layer.val; - layer_switch(0); + layer_switch_move(default_layer); break; default: // tap key @@ -517,7 +503,7 @@ static void process_action(keyrecord_t *record) register_code(action.layer.code); } else { debug("LAYER_BIT: No tap: layer_bit(on press)\n"); - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { @@ -525,7 +511,7 @@ static void process_action(keyrecord_t *record) unregister_code(action.layer.code); } else { debug("LAYER_BIT: No tap: layer_bit(on release)\n"); - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } } break; @@ -542,27 +528,27 @@ static void process_action(keyrecord_t *record) break; case LAYER_ON_PRESS: if (event.pressed) { - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); } break; case LAYER_ON_BOTH: - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { debug("LAYER_SWITCH: tap toggle(press).\n"); - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { debug("LAYER_SWITCH: tap toggle(release).\n"); - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); } } break; @@ -573,16 +559,16 @@ static void process_action(keyrecord_t *record) debug("LAYER_SWITCH: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); - layer_switch_inv(action.layer.val); + debug("LAYER_SWITCH: No tap: layer_switch on press\n"); + layer_switch_invert(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { debug("LAYER_SWITCH: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); - layer_switch_inv(action.layer.val); + debug("LAYER_SWITCH: No tap: layer_switch on release\n"); + layer_switch_invert(action.layer.val); } } break; @@ -889,19 +875,6 @@ bool sending_anykey(void) host_last_sysytem_report() || host_last_consumer_report()); } -// TODO: rename or reinpl with new layer_switch.c -void layer_switch(uint8_t new_layer) -{ - if (current_layer != new_layer) { - debug("Layer Switch: "); debug_hex(current_layer); - debug(" -> "); debug_hex(new_layer); debug("\n"); - - current_layer = new_layer; - clear_keyboard_but_mods(); // To avoid stuck keys - // NOTE: update mods with full scan of matrix? if modifier changes between layers - } -} - bool is_tap_key(key_t key) { action_t action = get_action(key); @@ -910,7 +883,7 @@ bool is_tap_key(key_t key) case ACT_LMODS_TAP: case ACT_RMODS_TAP: return true; - case ACT_LAYER: + case ACT_LAYER_SET: case ACT_LAYER_BIT: switch (action.layer.code) { case LAYER_MOMENTARY: @@ -956,9 +929,9 @@ static void debug_action(action_t action) case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; - case ACT_LAYER: debug("ACT_LAYER"); break; + case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; - case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; + case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; diff --git a/common/action.h b/common/action.h index 1d00e02..46ae809 100644 --- a/common/action.h +++ b/common/action.h @@ -76,11 +76,6 @@ typedef union { -/* layer used currently */ -extern uint8_t current_layer; -/* layer to return or start with */ -extern uint8_t default_layer; - /* Execute action per keyevent */ void action_exec(keyevent_t event); @@ -155,14 +150,14 @@ bool waiting_buffer_has_anykey_pressed(void); * * Mouse Keys * ---------- - * TODO: can be combined with 'Other HID Usage'? to save action kind id. + * NOTE: can be combined with 'Other HID Usage'? to save action kind id. * ACT_MOUSEKEY(0110): * 0101|XXXX| keycode Mouse key * * * Layer Actions * ------------- - * ACT_LAYER(1000): Set layer + * ACT_LAYER_SET(1000): Set layer * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) * 1000|LLLL|0000 0001 set current layer on press * 1000|LLLL|0000 0010 set current layer on release @@ -216,7 +211,7 @@ enum action_kind_id { ACT_USAGE = 0b0100, ACT_MOUSEKEY = 0b0101, - ACT_LAYER = 0b1000, + ACT_LAYER_SET = 0b1000, ACT_LAYER_BIT = 0b1001, ACT_LAYER_SWITCH = 0b1011, @@ -277,14 +272,14 @@ enum layer_codes { */ /* set default layer */ #define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer) -#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS) -#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) -#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH) +#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS) +#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) +#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH) /* bit-xor default layer */ #define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits) -#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS) -#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) -#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH) +#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS) +#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) +#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH) /* * Current layer: Return to default layer */ @@ -296,13 +291,13 @@ enum layer_codes { * Current layer: Set */ #define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer) -#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY) +#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY) #define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer) -#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS) -#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE) -#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH) -#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE) -#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key)) +#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS) +#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE) +#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH) +#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE) +#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_SET, (layer)<<8 | (key)) /* * Current layer: Bit-op */ diff --git a/common/command.c b/common/command.c index 82f647c..2d01c95 100644 --- a/common/command.c +++ b/common/command.c @@ -543,12 +543,9 @@ static uint8_t numkey2num(uint8_t code) static void switch_default_layer(uint8_t layer) { - print_val_hex8(current_layer); - print_val_hex8(default_layer); - print("switch to "); print_val_hex8(layer); - + // TODO check existence of layer or whether it can be used as default layer + print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); default_layer = layer; - current_layer = 0; /* 0 means default_layer */ layer_switch_clear(); clear_keyboard(); } diff --git a/common/layer_switch.c b/common/layer_switch.c index 9bc804e..22bfb34 100644 --- a/common/layer_switch.c +++ b/common/layer_switch.c @@ -2,50 +2,88 @@ #include "keyboard.h" #include "action.h" #include "debug.h" +#include "util.h" #include "layer_switch.h" +uint8_t default_layer = 0; + uint16_t layer_switch_stat = 0; -uint16_t layer_switch_stat_get(void) +uint16_t layer_switch_get_stat(void) { return layer_switch_stat; } -void layer_switch_stat_set(uint16_t stat) +/* return highest layer whose state is on */ +uint8_t layer_switch_get_layer(void) { + return biton16(layer_switch_stat); +} + +static inline void stat_set(uint16_t stat) +{ + debug("layer_switch: "); + layer_switch_debug(); debug(" to "); + layer_switch_stat = stat; - layer_switch_debug(); + + layer_switch_debug(); debug("\n"); + + clear_keyboard_but_mods(); // To avoid stuck keys } void layer_switch_clear(void) { - layer_switch_stat = 0; - layer_switch_debug(); + stat_set(0); +} + + +void layer_switch_set(uint16_t stat) +{ + stat_set(stat); +} + +void layer_switch_move(uint8_t layer) +{ + if (layer) + stat_set(1<. #include "keyboard.h" #include "action.h" -uint16_t layer_switch_stat; -uint16_t layer_switch_stat_get(void); -void layer_switch_stat_set(uint16_t stat); +/* base layer to fall back */ +extern uint8_t default_layer; + +/* layer status */ +extern uint16_t layer_switch_stat; + +/* return layer status */ +uint16_t layer_switch_get_stat(void); +/* return current active layer */ +uint8_t layer_switch_get_layer(void); + +/* switch off all layers */ void layer_switch_clear(void); +/* set layer status */ +void layer_switch_set(uint16_t stat); +/* move to layer */ +void layer_switch_move(uint8_t layer); +/* switch on layer */ void layer_switch_on(uint8_t layer); +/* switch off layer */ void layer_switch_off(uint8_t layer); -/* invert state */ -void layer_switch_inv(uint8_t layer); +/* switch state of layer */ +void layer_switch_invert(uint8_t layer); + +/* bitwise operation against layer status */ +void layer_switch_or(uint16_t stat); +void layer_switch_and(uint16_t stat); +void layer_switch_xor(uint16_t stat); + void layer_switch_debug(void); + +/* return action depending on current layer status */ action_t layer_switch_get_action(key_t key); #endif diff --git a/common/util.c b/common/util.c index 9d8fb93..ff1926d 100644 --- a/common/util.c +++ b/common/util.c @@ -39,6 +39,7 @@ uint8_t bitpop16(uint16_t bits) } // most significant on-bit - return highest location of on-bit +// NOTE: return 0 when bit0 is on or all bits are off uint8_t biton(uint8_t bits) { uint8_t n = 0; @@ -47,3 +48,13 @@ uint8_t biton(uint8_t bits) if (bits >> 1) { bits >>= 1; n += 1;} return n; } + +uint8_t biton16(uint16_t bits) +{ + uint8_t n = 0; + if (bits >> 8) { bits >>= 8; n += 8;} + if (bits >> 4) { bits >>= 4; n += 4;} + if (bits >> 2) { bits >>= 2; n += 2;} + if (bits >> 1) { bits >>= 1; n += 1;} + return n; +} diff --git a/common/util.h b/common/util.h index c373448..58b7fdf 100644 --- a/common/util.h +++ b/common/util.h @@ -31,5 +31,6 @@ along with this program. If not, see . uint8_t bitpop(uint8_t bits); uint8_t bitpop16(uint16_t bits); uint8_t biton(uint8_t bits); +uint8_t biton16(uint16_t bits); #endif From 06e4fc66edd15efa5afdcaed2102c7698b626484 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 16 Feb 2013 04:16:03 +0900 Subject: [PATCH 4/4] Add keymap file of gh60 --- keyboard/gh60/keymap_poker.h | 75 ++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 keyboard/gh60/keymap_poker.h diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h new file mode 100644 index 0000000..10719a9 --- /dev/null +++ b/keyboard/gh60/keymap_poker.h @@ -0,0 +1,75 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + /* Layer 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT), + /* Layer 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS), + /* Layer 6: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn + [1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow + [2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) +};