Add legacy keymap support.

This commit is contained in:
tmk 2013-01-31 17:50:53 +09:00
parent e760953910
commit d95463f2e0
5 changed files with 153 additions and 40 deletions

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@ -358,6 +358,10 @@ static void process_action(keyrecord_t *record)
if (event.pressed) {
layer_switch(action.layer.opt);
}
//TODO: this is ok?
else {
layer_switch(default_layer);
}
break;
case 0xF0:
// tap toggle
@ -394,7 +398,10 @@ static void process_action(keyrecord_t *record)
debug("LAYER_PRESSED: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_PRESSED: No tap: NO ACTION\n");
//debug("LAYER_PRESSED: No tap: NO ACTION\n");
//TODO: this is ok?
debug("LAYER_PRESSED: No tap: return to default layer\n");
layer_switch(default_layer);
}
}
break;

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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ACTION_H
#include "keyboard.h"
#include "keycode.h"
/* Action struct.
@ -107,28 +108,28 @@ Keyboard Keys
ACT_LMODS(0000):
0000|0000|000000|00 No action
0000|0000| keycode Key
0010|mods|000000|00 Left mods Momentary
0000|mods| keycode Key+Left mods
0000|mods|000000|00 Left mods
0000|mods| keycode Key & Left mods
ACT_RMODS(0001):
0001|0000|000000|00 No action
0001|0000| keycode Key(no used)
0001|mods|000000|00 Right mods Momentary
0001|mods| keycode Key+Right mods
0001|mods|000000|00 Right mods
0001|mods| keycode Key & Right mods
ACT_LMODS_TAP(0010):
0010|mods|000000|00 Left mods OneShot
0010|mods|000000|01 (reserved)
0010|mods|000000|10 (reserved)
0010|mods|000000|11 (reserved)
0010|mods| keycode Left mods+tap Key
0010|mods| keycode Left mods + tap Key
ACT_RMODS_TAP(0011):
0011|mods|000000|00 Right mods OneShot
0011|mods|000000|01 (reserved)
0011|mods|000000|10 (reserved)
0011|mods|000000|11 (reserved)
0011|mods| keycode Right mods+tap Key
0011|mods| keycode Right mods + tap Key
Other HID Usage
@ -143,12 +144,20 @@ ACT_USAGE(0100):
Mouse Keys
----------
TODO: can be combined with 'Other HID Usage'? to save action kind id.
ACT_MOUSEKEY(0110):
0101|XXXX| keycode Mouse key
Layer Actions
-------------
TODO: reconsider layer methods.
1 momemtary + tap key up: L, down: default
1 bitwise + tap key up: xor B, down: xor B
3 momemtary go + tap key? up: X, down:
3 toggle(mementary back) + tap key? up: down: Y
3 no tap up: X, down: Y
ACT_LAYER_PRESSED(1000): Set layer on key pressed
ACT_LAYER_RELEASED(1001): Set layer on key released
ACT_LAYER_BIT(1010): On/Off layer bit
@ -222,57 +231,77 @@ enum acion_param {
};
/* action_t utility */
/* action utility */
#define ACTION_NO 0
#define ACTION(kind, param) ((kind)<<12 | (param))
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
/* Key & Mods */
/* Key */
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
/* Mods & key */
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
/* Mod & key */
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
/* Mods + Tap key */
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
/* Mod + Tap key */
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | ONE_SHOT)
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | ONE_SHOT)
// TODO: contemplate about layer action
/* Switch current layer */
#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00)
#define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
#define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
#define ACTION_LAYER_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00)
#define ACTION_LAYER_SET_DEFAULT ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
#define ACTION_LAYER_RETURN_DEFAULT ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
#define ACTION_LAYER_SET_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
#define ACTION_LAYER_SET_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
/* Switch default layer */
#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
/* Layer switch with tap key */
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
/* with tap toggle */
#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
/* Layer switch with tap toggle */
#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)
/* HID Usage */
#define ACTION_USAGE_PAGE_SYSTEM 0
#define ACTION_USAGE_PAGE_CONSUMER 1
#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_SYSTEM<<10 | (id))
#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_CONSUMER<<10 | (id))
/* Mousekey */
#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
/* Macro */
#define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
/* Command */
#define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
/* Function */
#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)

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@ -28,14 +28,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define IS_KEY(code) (KC_A <= (code) && (code) <= KC_EXSEL)
#define IS_MOD(code) (KC_LCTRL <= (code) && (code) <= KC_RGUI)
#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN7)
#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN31)
#define IS_MOUSEKEY(code) (KC_MS_UP <= (code) && (code) <= KC_MS_ACCEL2)
#define IS_MOUSEKEY_MOVE(code) (KC_MS_UP <= (code) && (code) <= KC_MS_RIGHT)
#define IS_MOUSEKEY_BUTTON(code) (KC_MS_BTN1 <= (code) && (code) <= KC_MS_BTN5)
#define IS_MOUSEKEY_WHEEL(code) (KC_MS_WH_UP <= (code) && (code) <= KC_MS_WH_RIGHT)
#define IS_MOUSEKEY_ACCEL(code) (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2)
#define IS_SPECIAL(code) ((0xB0 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV)
#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE)

73
common/keymap.c Normal file
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@ -0,0 +1,73 @@
/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap.h"
#include "report.h"
#include "keycode.h"
/* layer */
uint8_t default_layer = 0;
uint8_t current_layer = 0;
#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* legacy support with weak reference */
__attribute__ ((weak))
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
/* convert from legacy keycode to action */
uint8_t key = keymap_get_keycode(layer, row, col);
action_t action;
switch (key) {
case KC_A ... KC_EXSEL:
action.code = ACTION_KEY(key);
break;
case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMOD(key);
break;
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMOD(key);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(key);
break;
case KC_FN0 ... KC_FN31:
{
uint8_t layer = keymap_fn_layer(FN_INDEX(key));
uint8_t code = keymap_fn_keycode(FN_INDEX(key));
action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
}
break;
case KC_NO ... KC_UNDEFINED:
default:
action.code = ACTION_NO;
break;
}
return action;
}
#endif
__attribute__ ((weak))
void action_call_function(keyevent_t event, uint8_t id)
{
}

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@ -28,18 +28,22 @@ extern uint8_t current_layer;
/* layer to return or start with */
extern uint8_t default_layer;
/*
* legacy keymap interface: keycode
*/
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
/* layer to move during press Fn key */
uint8_t keymap_fn_layer(uint8_t fn_bits);
/* keycode to send when release Fn key without using */
uint8_t keymap_fn_keycode(uint8_t fn_bits);
/*
* new keymap interface: action
*/
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);
#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* keycode of key */
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
/* layer to move during press Fn key */
uint8_t keymap_fn_layer(uint8_t fn_bits);
/* keycode to send when release Fn key without using */
uint8_t keymap_fn_keycode(uint8_t fn_bits);
#endif
#endif