ObjectPool/src/dorkbox/objectPool/ObjectPool.kt

273 lines
12 KiB
Kotlin

/*
* Copyright 2023 dorkbox, llc
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package dorkbox.objectPool
import com.conversantmedia.util.concurrent.DisruptorBlockingQueue
import dorkbox.objectPool.blocking.BlockingPool
import dorkbox.objectPool.blocking.BlockingPoolCollection
import dorkbox.objectPool.nonBlocking.BoundedNonBlockingPool
import dorkbox.objectPool.nonBlocking.NonBlockingPool
import dorkbox.objectPool.nonBlocking.NonBlockingSoftPool
import dorkbox.objectPool.suspending.ChannelQueue
import dorkbox.objectPool.suspending.SuspendingPool
import dorkbox.objectPool.suspending.SuspendingPoolCollection
import dorkbox.objectPool.suspending.SuspendingQueue
import java.lang.ref.SoftReference
import java.util.*
import java.util.concurrent.*
/**
* @author dorkbox, llc
*/
object ObjectPool {
/**
* Gets the version number.
*/
const val version = "4.4"
init {
// Add this project to the updates system, which verifies this class + UUID + version information
dorkbox.updates.Updates.add(ObjectPool::class.java, "1dc60a2801d941cba9c7964255d8b061", version)
}
/**
* Creates a suspending pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
* [Pool.take] will wait for a corresponding [Pool.put].
*
* @param poolObject controls the lifecycle of the pooled objects
* @param size the size of the pool to create
* @param initiallyFillPool true (default) to initially fill the pool with objects
* @param <T> the type of object used in the pool
*
* @return a suspending pool using the kotlin Channel implementation of a specific size
*/
fun <T: Any> suspending(poolObject: SuspendingPoolObject<T>, size: Int, initiallyFillPool: Boolean = true): dorkbox.objectPool.SuspendingPool<T> {
return suspending(poolObject, size, ChannelQueue(size), initiallyFillPool)
}
/**
* Creates a suspending pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
* [Pool.take] will wait for a corresponding [Pool.put].
*
* @param poolObject controls the lifecycle of the pooled objects
* @param size the size of the pool to create
* @param initiallyFillPool true (default) to initially fill the pool with objects
* @param <T> the type of object used in the pool
*
* @return a suspending pool using the kotlin Channel implementation of a specific size
*/
fun <T: Any> suspending(poolObject: SuspendingPoolObject<T>, size: Int, queue: SuspendingQueue<T>, initiallyFillPool: Boolean = true): dorkbox.objectPool.SuspendingPool<T> {
return SuspendingPool(poolObject, size, queue, initiallyFillPool)
}
/**
* Creates a high-performance blocking pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
* [Pool.take] will wait for a corresponding [Pool.put].
*
* @param poolObject controls the lifecycle of the pooled objects
* @param size the size of the pool to create
* @param initiallyFillPool true (default) to initially fill the pool with objects
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the DisruptorBlockingQueue implementation of a specific size
*/
fun <T: Any> blocking(poolObject: PoolObject<T>, size: Int, initiallyFillPool: Boolean = true): Pool<T> {
return blocking(poolObject, DisruptorBlockingQueue(size), size, initiallyFillPool)
}
/**
* Creates a blocking pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
* [Pool.take] will wait for a corresponding [Pool.put].
*
* @param poolObject controls the lifecycle of the pooled objects
* @param queue the blocking queue implementation to use
* @param size the size of the pool to create
* @param initiallyFillPool true (default) to initially fill the pool with objects
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the specified [BlockingQueue] implementation of a specific size
*/
fun <T: Any> blocking(poolObject: PoolObject<T>, queue: BlockingQueue<T>, size: Int, initiallyFillPool: Boolean = true): Pool<T> {
return BlockingPool(poolObject, queue, size, initiallyFillPool)
}
/**
* Creates a non-blocking pool which will grow as much as needed.
*
* If the pool is empty, new objects will be created. The items in the pool will never expire or be automatically garbage collected.
*
* (see [ObjectPool.nonBlockingSoftReference] for pooled objects that will expire/GC as needed).
*
* @param poolObject controls the lifecycle of the pooled objects.
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the default [ConcurrentLinkedQueue] implementation
*/
fun <T: Any> nonBlocking(poolObject: PoolObject<T>): Pool<T> {
return nonBlocking(poolObject, ConcurrentLinkedQueue())
}
/**
* Creates a non-blocking pool which will grow as much as needed.
*
* If the pool is empty, new objects will be created. The items in the pool will never expire or be automatically garbage collected.
*
* (see [ObjectPool.nonBlockingSoftReference] for pooled objects that will expire/GC as needed).
*
* @param poolObject controls the lifecycle of the pooled objects.
* @param queue the queue implementation to use
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the default ConcurrentLinkedQueue implementation
*/
fun <T: Any> nonBlocking(poolObject: PoolObject<T>, queue: Queue<T>): Pool<T> {
return NonBlockingPool(poolObject, queue)
}
/**
* Creates a non-blocking pool which will grow as much as needed.
*
* If the pool is empty, new objects will be created. The items in the pool will expire and be automatically Garbage Collected in
* response to memory demand.
*
* (See [ObjectPool.nonBlocking] for pooled objects that will never expire).
*
* @param poolObject controls the lifecycle of the pooled objects.
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the default ConcurrentLinkedQueue implementation
*/
fun <T: Any> nonBlockingSoftReference(poolObject: PoolObject<T>): Pool<T> {
return nonBlockingSoftReference(poolObject, ConcurrentLinkedQueue())
}
/**
* Creates a non-blocking pool which will grow as much as needed.
*
* If the pool is empty, new objects will be created. The items in the pool will expire and be automatically Garbage Collected in
* response to memory demand.
*
* (See [ObjectPool.nonBlocking] for pooled objects that will never expire).
*
* @param poolObject controls the lifecycle of the pooled objects.
* @param queue the queue implementation to use
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the specified Queue implementation
*/
fun <T: Any> nonBlockingSoftReference(poolObject: PoolObject<T>, queue: Queue<SoftReference<T>>): Pool<T> {
return NonBlockingSoftPool(poolObject, queue)
}
/**
* A non-blocking pool which will create as many objects as much as needed but will only store maxSize in the pool.
* If the pool is empty, new objects will be created.
*
* The items added to pool will never expire or be automatically garbage collected.
* The items not added back to the pool will be garbage collected
*
* @param poolObject controls the lifecycle of the pooled objects.
* @param maxSize controls the maxSize the pool can be
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the default ConcurrentLinkedQueue implementation
*/
fun <T: Any> nonBlockingBounded(poolObject: BoundedPoolObject<T>, maxSize: Int): Pool<T> {
return nonBlockingBounded(poolObject, maxSize, DisruptorBlockingQueue(maxSize))
}
/**
* A non-blocking pool which will create as many objects as much as needed but will only store maxSize in the pool.
* If the pool is empty, new objects will be created.
*
* The items added to pool will never expire or be automatically garbage collected.
* The items not added back to the pool will be garbage collected
*
* @param poolObject controls the lifecycle of the pooled objects.
* @param maxSize controls the maxSize the pool can be
* @param queue the queue implementation to use
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the default ConcurrentLinkedQueue implementation
*/
fun <T: Any> nonBlockingBounded(poolObject: BoundedPoolObject<T>, maxSize: Int, queue: Queue<T>): Pool<T> {
return BoundedNonBlockingPool(poolObject, maxSize, queue)
}
/**
* Creates a suspending pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
* [Pool.take] will wait for a corresponding [Pool.put].
*
* @param poolObject controls the lifecycle of the pooled objects.
* @param size the size of the pool to create
* @param <T> the type of object used in the pool
*
* @return a suspending pool using the kotlin Channel implementation of a specific size
*/
fun <T: Any> suspending(collection: Collection<T>): dorkbox.objectPool.SuspendingPool<T> {
return suspending(ChannelQueue(collection.size), collection)
}
/**
* Creates a suspending pool of an existing collection, where the entire pool is initially filled, and when the pool is empty, a
* [Pool.take] will wait for a corresponding [Pool.put].
*
* @param collection the existing collection to convert to a pool
* @param <T> the type of object used in the pool
*
* @return a suspending pool using the kotlin Channel implementation of a specific size
*/
fun <T: Any> suspending(queue: SuspendingQueue<T>, collection: Collection<T>): dorkbox.objectPool.SuspendingPool<T> {
return SuspendingPoolCollection(queue, collection)
}
/**
* Creates a high-performance blocking pool of an existing collection, where the entire pool is initially filled, and when the pool is empty, a
* [Pool.take] will wait for a corresponding [Pool.put].
*
* @param collection the existing collection to convert to a pool
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the DisruptorBlockingQueue implementation of a specific size
*/
fun <T: Any> blocking(collection: Collection<T>): Pool<T> {
return blocking(DisruptorBlockingQueue(collection.size), collection)
}
/**
* Creates a blocking pool from an existing collection, where the entire pool is initially filled, and when the pool is empty, a
* [Pool.take] will wait for a corresponding [Pool.put].
*
* @param queue the blocking queue implementation to use
* @param collection the existing collection to convert to a pool
* @param <T> the type of object used in the pool
*
* @return a blocking pool using the specified [BlockingQueue] implementation of a specific size
*/
fun <T: Any> blocking(queue: BlockingQueue<T>, collection: Collection<T>): Pool<T> {
return BlockingPoolCollection(queue, collection)
}
}