152 lines
6.5 KiB
Kotlin
152 lines
6.5 KiB
Kotlin
/*
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* Copyright 2020 dorkbox, llc
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package dorkbox.objectPool
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import com.conversantmedia.util.concurrent.DisruptorBlockingQueue
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import dorkbox.objectPool.blocking.BlockingPool
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import dorkbox.objectPool.nonBlocking.NonBlockingPool
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import dorkbox.objectPool.nonBlocking.NonBlockingSoftPool
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import dorkbox.objectPool.suspending.SuspendingPool
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import kotlinx.coroutines.channels.Channel
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import java.lang.ref.SoftReference
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import java.util.*
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import java.util.concurrent.BlockingQueue
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/**
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* @author dorkbox, llc
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*/
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object ObjectPool {
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/**
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* Gets the version number.
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*/
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val version: String
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get() = "3.0"
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/**
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* Creates a blocking pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
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* [Pool.take] will wait for a corresponding [Pool.put].
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*
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* @param poolObject controls the lifecycle of the pooled objects.
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* @param size the size of the pool to create
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* @param <T> the type of object used in the pool
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*
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* @return a blocking pool using the default ArrayBlockingQueue implementation of a specific size
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*/
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fun <T> suspending(poolObject: SuspendingPoolObject<T>, size: Int): dorkbox.objectPool.SuspendingPool<T> {
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return suspending(poolObject, Channel(size), size)
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}
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/**
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* Creates a blocking pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
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* [Pool.take] will wait for a corresponding [Pool.put].
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*
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* @param poolObject controls the lifecycle of the pooled objects.
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* @param size the size of the pool to create
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* @param <T> the type of object used in the pool
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*
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* @return a blocking pool using the default ArrayBlockingQueue implementation of a specific size
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*/
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fun <T> suspending(poolObject: SuspendingPoolObject<T>, channel: Channel<T>, size: Int): dorkbox.objectPool.SuspendingPool<T> {
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return SuspendingPool(poolObject, channel, size)
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}
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/**
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* Creates a blocking pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
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* [Pool.take] will wait for a corresponding [Pool.put].
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*
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* @param poolObject controls the lifecycle of the pooled objects.
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* @param size the size of the pool to create
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* @param <T> the type of object used in the pool
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*
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* @return a blocking pool using the default ArrayBlockingQueue implementation of a specific size
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*/
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fun <T> blocking(poolObject: PoolObject<T>, size: Int): Pool<T> {
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return BlockingPool(poolObject, DisruptorBlockingQueue<T>(size), size)
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}
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/**
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* Creates a blocking pool of a specific size, where the entire pool is initially filled, and when the pool is empty, a
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* [Pool.take] will wait for a corresponding [Pool.put].
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*
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* @param poolObject controls the lifecycle of the pooled objects.
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* @param queue the blocking queue implementation to use
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* @param <T> the type of object used in the pool
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*
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* @return a blocking pool using the default ArrayBlockingQueue implementation of a specific size
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*/
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fun <T> blocking(poolObject: PoolObject<T>, queue: BlockingQueue<T>, size: Int): Pool<T> {
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return BlockingPool(poolObject, queue, size)
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}
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/**
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* Creates a non-blocking pool which will grow as much as needed. If the pool is empty, new objects will be created. The items in the
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* pool will never expire or be automatically garbage collected. (see [.NonBlockingSoftReference] for pooled objects
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* that will expire/GC as needed).
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*
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* @param poolObject controls the lifecycle of the pooled objects.
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* @param <T> the type of object used in the pool
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*
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* @return a blocking pool using the default ConcurrentLinkedQueue implementation
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*/
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fun <T> nonBlocking(poolObject: PoolObject<T>): Pool<T> {
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return NonBlockingPool(poolObject)
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}
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/**
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* Creates a non-blocking pool which will grow as much as needed. If the pool is empty, new objects will be created. The items in the
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* pool will never expire or be automatically garbage collected. (see [.NonBlockingSoftReference] for pooled objects
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* that will expire/GC as needed).
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*
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* @param poolObject controls the lifecycle of the pooled objects.
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* @param queue the queue implementation to use
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* @param <T> the type of object used in the pool
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*
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* @return a blocking pool using the default ConcurrentLinkedQueue implementation
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*/
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fun <T> nonBlocking(poolObject: PoolObject<T>, queue: Queue<T>): Pool<T> {
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return NonBlockingPool(poolObject, queue)
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}
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/**
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* Creates a non-blocking pool which will grow as much as needed. If the pool is empty, new objects will be created. The items in the
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* pool will expire and be automatically Garbage Collected in response to memory demand. (See [.NonBlocking]
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* for pooled objects that will never expire).
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*
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* @param poolObject controls the lifecycle of the pooled objects.
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* @param <T> the type of object used in the pool
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*
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* @return a blocking pool using the default ConcurrentLinkedQueue implementation
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*/
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fun <T> nonBlockingSoftReference(poolObject: PoolObject<T>): Pool<T> {
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return NonBlockingSoftPool(poolObject)
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}
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/**
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* Creates a non-blocking pool which will grow as much as needed. If the pool is empty, new objects will be created. The items in the
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* pool will expire and be automatically Garbage Collected in response to memory demand. (See [.NonBlocking]
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* for pooled objects that will never expire).
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*
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* @param poolObject controls the lifecycle of the pooled objects.
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* @param queue the queue implementation to use
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* @param <T> the type of object used in the pool
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*
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* @return a blocking pool using the default ConcurrentLinkedQueue implementation
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*/
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fun <T> nonBlockingSoftReference(poolObject: PoolObject<T>, queue: Queue<SoftReference<T>>): Pool<T> {
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return NonBlockingSoftPool(poolObject, queue)
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}
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}
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