Added tests
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/*
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* Copyright 2023 dorkbox, llc
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package dorkbox.render
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import java.awt.*
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import java.awt.image.BufferStrategy
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import javax.swing.JWindow
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import javax.swing.SwingUtilities
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class RenderTypeTest1 : JWindow() {
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private var squareX = 50
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private val squareY = 50
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private val squareSize = 50
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init {
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isVisible = true
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setSize(WIDTH, HEIGHT)
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setLocationRelativeTo(null)
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ignoreRepaint = true
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createBufferStrategy(2)
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val bufferStrategy = bufferStrategy
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val loop = Thread {
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while (true) {
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update()
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render(bufferStrategy)
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try {
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Thread.sleep(10) // Adjust the sleep time based on your needs
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}
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catch (e: InterruptedException) {
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e.printStackTrace()
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}
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}
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}
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loop.start()
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}
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private fun update() {
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// Update the game state (e.g., move the square)
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squareX += 2
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if (squareX > WIDTH) {
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squareX = -squareSize
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}
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}
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private fun render(bufferStrategy: BufferStrategy) {
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// Get the graphics context from the buffer strategy
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val g = bufferStrategy.drawGraphics
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// Draw the square directly on the JWindow
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g.clearRect(0, 0, width, height) // Clear the screen
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g.color = Color.BLUE
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g.fillRect(squareX, squareY, squareSize, squareSize)
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// Dispose the graphics context and show the buffer
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g.dispose()
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bufferStrategy.show()
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}
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companion object {
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private const val WIDTH = 800
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private const val HEIGHT = 600
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fun getMonitorAtLocation(pos: Point): GraphicsDevice? {
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val ge = GraphicsEnvironment.getLocalGraphicsEnvironment()
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val screenDevices = ge.screenDevices
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for (device1 in screenDevices) {
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val gc = device1.defaultConfiguration
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val screenBounds = gc.bounds
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if (screenBounds.contains(pos)) {
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return device1
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}
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}
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return null
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}
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fun showOnSameScreenAsMouse_Center(frame: Container) {
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val mouseLocation = MouseInfo.getPointerInfo().location
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val monitorAtMouse = getMonitorAtLocation(mouseLocation)
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val bounds = monitorAtMouse!!.defaultConfiguration.bounds
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frame.setLocation(bounds.x + bounds.width / 2 - frame.width / 2, bounds.y + bounds.height / 2 - frame.height / 2)
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}
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@JvmStatic
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fun main(args: Array<String>) {
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SwingUtilities.invokeLater {
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val renderTypeTest1 = RenderTypeTest1()
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showOnSameScreenAsMouse_Center(renderTypeTest1)
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renderTypeTest1.isVisible = true
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}
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}
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}
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}
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@ -0,0 +1,98 @@
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/*
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* Copyright 2023 dorkbox, llc
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package dorkbox.render
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import dorkbox.swingActiveRender.SwingActiveRender
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import java.awt.*
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import javax.swing.JWindow
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import javax.swing.SwingUtilities
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class RenderTypeTest2 : JWindow() {
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private var squareX = 50
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private val squareY = 50
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private val squareSize = 50
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init {
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isVisible = true
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setSize(WIDTH, HEIGHT)
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setLocationRelativeTo(null)
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ignoreRepaint = true
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createBufferStrategy(2)
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SwingActiveRender.add(this)
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}
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private fun update() {
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// Update the game state (e.g., move the square)
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squareX += 2
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if (squareX > WIDTH) {
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squareX = -squareSize
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}
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}
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override fun paint(g11: Graphics) {
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update()
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// Get the graphics context from the buffer strategy
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val g = bufferStrategy.drawGraphics
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// Draw the square directly on the JWindow
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g.clearRect(0, 0, width, height) // Clear the screen
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g.color = Color.BLUE
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g.fillRect(squareX, squareY, squareSize, squareSize)
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// Dispose the graphics context and show the buffer
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g.dispose()
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bufferStrategy.show()
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}
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companion object {
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private const val WIDTH = 800
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private const val HEIGHT = 600
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fun getMonitorAtLocation(pos: Point): GraphicsDevice? {
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val ge = GraphicsEnvironment.getLocalGraphicsEnvironment()
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val screenDevices = ge.screenDevices
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for (device1 in screenDevices) {
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val gc = device1.defaultConfiguration
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val screenBounds = gc.bounds
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if (screenBounds.contains(pos)) {
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return device1
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}
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}
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return null
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}
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fun showOnSameScreenAsMouse_Center(frame: Container) {
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val mouseLocation = MouseInfo.getPointerInfo().location
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val monitorAtMouse = getMonitorAtLocation(mouseLocation)
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val bounds = monitorAtMouse!!.defaultConfiguration.bounds
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frame.setLocation(bounds.x + bounds.width / 2 - frame.width / 2, bounds.y + bounds.height / 2 - frame.height / 2)
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}
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@JvmStatic
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fun main(args: Array<String>) {
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SwingUtilities.invokeLater {
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val renderTypeTest2 = RenderTypeTest2()
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showOnSameScreenAsMouse_Center(renderTypeTest2)
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renderTypeTest2.isVisible = true
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}
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}
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}
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}
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